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ogg
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fbfd3ed8ed
clang: constructor initialization order
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%!s(int64=9) %!d(string=hai) anos |
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stream
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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strings
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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%!s(int64=7) %!d(string=hai) anos |
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util
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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%!s(int64=7) %!d(string=hai) anos |
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bitMatrix.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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bitRender.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
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bitRender.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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bitSet.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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bitVector.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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bitVector.h
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b700572931
Fix BitVector copy constructor.
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%!s(int64=12) %!d(string=hai) anos |
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bitVectorW.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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color.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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color.h
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1f477914aa
ColorI::fromLinear fix
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%!s(int64=8) %!d(string=hai) anos |
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crc.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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crc.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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dataChunker.cpp
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c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
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%!s(int64=9) %!d(string=hai) anos |
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dataChunker.h
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c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
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%!s(int64=9) %!d(string=hai) anos |
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dnet.cpp
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6492028bb2
Merge pull request #1035 from bpay/memfixes
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%!s(int64=11) %!d(string=hai) anos |
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dnet.h
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539efcb1e1
Input event changes
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%!s(int64=13) %!d(string=hai) anos |
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factoryCache.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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%!s(int64=10) %!d(string=hai) anos |
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fileObject.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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%!s(int64=11) %!d(string=hai) anos |
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fileObject.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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fileio.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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%!s(int64=11) %!d(string=hai) anos |
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filterStream.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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filterStream.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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frameAllocator.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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frameAllocator.h
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d9a723d533
More cats and cpys in files that xcode doesn't see
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%!s(int64=7) %!d(string=hai) anos |
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iTickable.cpp
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7d6df96d65
ITickable supports object deletion
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%!s(int64=12) %!d(string=hai) anos |
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iTickable.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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idGenerator.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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idGenerator.h
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c19a70814c
Tidy up and fix the various Assert macros
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%!s(int64=11) %!d(string=hai) anos |
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memVolume.cpp
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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%!s(int64=11) %!d(string=hai) anos |
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memVolume.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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%!s(int64=11) %!d(string=hai) anos |
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module.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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%!s(int64=10) %!d(string=hai) anos |
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module.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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%!s(int64=10) %!d(string=hai) anos |
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resizeStream.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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resizeStream.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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resource.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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resourceManager.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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%!s(int64=11) %!d(string=hai) anos |
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resourceManager.h
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171a24459f
Remove namespace from header
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%!s(int64=12) %!d(string=hai) anos |
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stringBuffer.cpp
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fcf52fb5e0
Rename the memory allocating versions to make prev error less likely
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%!s(int64=11) %!d(string=hai) anos |
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stringBuffer.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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stringTable.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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stringTable.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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tAlgorithm.h
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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%!s(int64=8) %!d(string=hai) anos |
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tSimpleHashTable.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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tSparseArray.h
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af0922e175
remove inside a remove after a remove... yeah.... No.
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%!s(int64=7) %!d(string=hai) anos |
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tagDictionary.cpp
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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%!s(int64=9) %!d(string=hai) anos |
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tagDictionary.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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threadStatic.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
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threadStatic.h
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4110fe51b2
Fixed thread statics.
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%!s(int64=11) %!d(string=hai) anos |
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tokenizer.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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%!s(int64=7) %!d(string=hai) anos |
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tokenizer.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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virtualMountSystem.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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virtualMountSystem.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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volume.cpp
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f59b92bf4e
winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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%!s(int64=7) %!d(string=hai) anos |
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volume.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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%!s(int64=11) %!d(string=hai) anos |