AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 anni fa
..
inspector 9fef1b3cd1 uninitialized variables-gui 5 anni fa
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anni fa
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 anni fa
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiInspector.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
guiInspector.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 anni fa
guiInspectorTypes.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 anni fa
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 anni fa
guiParticleGraphCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
guiPopupMenuCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 anni fa
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 anni fa
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
guiShapeEdPreview.cpp 9fef1b3cd1 uninitialized variables-gui 5 anni fa
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
popupMenu.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 anni fa
popupMenu.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 anni fa