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T3D
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a75c64fef3
tsstatic aug cleanups
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3 years ago |
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Verve
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 years ago |
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afx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 years ago |
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app
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d56227fccd
Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
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3 years ago |
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assets
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 years ago |
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cinterface
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35b33f1864
various fixes and memory corruption bug.
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4 years ago |
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collision
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 years ago |
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console
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2b8f9e3999
Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security
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3 years ago |
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core
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 years ago |
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environment
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 years ago |
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forest
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bfe3d4d02b
Shifts handling of forest brush and item elements into standard simsets for consistency
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3 years ago |
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gfx
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 years ago |
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gui
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 years ago |
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |
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lighting
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a05c83493e
adress gl spotlights disapearing for deferred
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4 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 years ago |
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math
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c687c0d23a
* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
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3 years ago |
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module
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 years ago |
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navigation
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 years ago |
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persistence
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161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
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3 years ago |
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platform
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35b348f93c
* Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified.
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3 years ago |
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platformMac
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3be4f5983e
* Cleanup: Remove mInstallLibrary_Vec from platformMac.
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3 years ago |
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platformPOSIX
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161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
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3 years ago |
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platformSDL
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d5d846f311
* BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp.
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3 years ago |
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platformWin32
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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3 years ago |
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platformX11
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247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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4 years ago |
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platformX86UNIX
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a24149ba3b
* Adjustment: Tweak the include paths for platformPOSIX.h.
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4 years ago |
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postFx
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6474413aaf
fix reported ASAN crash
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4 years ago |
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renderInstance
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 years ago |
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scene
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332193b53a
Merge pull request #835 from Azaezel/alpha40/pathShapeSillies
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3 years ago |
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sfx
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2a865d387a
* BugFix: When loading sound assets, don't resolve the absolute path.
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3 years ago |
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shaderGen
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691eb5f2ba
fix computeForwardProbes shadergen gl side
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3 years ago |
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sim
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cc45f9e9a4
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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4 years ago |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 years ago |
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terrain
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27b20c14d7
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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3 years ago |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 years ago |
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ts
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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4 years ago |
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util
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 years ago |
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windowManager
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ba07e6c6d7
* Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead.
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3 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |