marauder2k7 a91b19d4dc Added hdr and bypass 16bit when png. 2 vuotta sitten
..
D3D11 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2 vuotta sitten
Null 04f4a5fcf4 dedicated server nulltexturemanager work 3 vuotta sitten
bitmap a91b19d4dc Added hdr and bypass 16bit when png. 2 vuotta sitten
gl 89b0c7f73b Console Refactor 2 vuotta sitten
sim 63b2aba467 Apply suggestions from code review 2 vuotta sitten
util edd1e0a270 Removes Direct3D9 functionality. 8 vuotta sitten
video 63682c43ec Bug fixes: 2 vuotta sitten
gFont.cpp 63682c43ec Bug fixes: 2 vuotta sitten
gFont.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 vuotta sitten
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 vuotta sitten
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 vuotta sitten
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 vuotta sitten
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 vuotta sitten
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 vuotta sitten
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 vuotta sitten
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 vuotta sitten
gfxEnums.h 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 vuotta sitten
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 vuotta sitten
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 vuotta sitten
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 vuotta sitten
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 vuotta sitten
gfxStateBlock.h 63b2aba467 Apply suggestions from code review 2 vuotta sitten
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 vuotta sitten
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 vuotta sitten
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 vuotta sitten
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 vuotta sitten
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 vuotta sitten
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 vuotta sitten
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 vuotta sitten
gfxTextureManager.cpp d23ee397e6 adds wetness 3 vuotta sitten
gfxTextureManager.h d23ee397e6 adds wetness 3 vuotta sitten
gfxTextureObject.cpp 63682c43ec Bug fixes: 2 vuotta sitten
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 vuotta sitten
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 vuotta sitten
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 vuotta sitten
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 vuotta sitten
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 vuotta sitten
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 vuotta sitten
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
screenshot.cpp 870fae3e47 Update screenshot.cpp 2 vuotta sitten
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 vuotta sitten