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D3D11
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0bdacb8795
Testing just disabling gfx device enumeration in test mode
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2 vuotta sitten |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 vuotta sitten |
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bitmap
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a91b19d4dc
Added hdr and bypass 16bit when png.
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2 vuotta sitten |
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gl
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89b0c7f73b
Console Refactor
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2 vuotta sitten |
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sim
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63b2aba467
Apply suggestions from code review
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2 vuotta sitten |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 vuotta sitten |
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video
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63682c43ec
Bug fixes:
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2 vuotta sitten |
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gFont.cpp
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63682c43ec
Bug fixes:
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2 vuotta sitten |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 vuotta sitten |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 vuotta sitten |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 vuotta sitten |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 vuotta sitten |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 vuotta sitten |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 vuotta sitten |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 vuotta sitten |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 vuotta sitten |
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gfxEnums.h
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 vuotta sitten |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 vuotta sitten |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 vuotta sitten |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 vuotta sitten |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 vuotta sitten |
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gfxStateBlock.h
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63b2aba467
Apply suggestions from code review
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2 vuotta sitten |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 vuotta sitten |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 vuotta sitten |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 vuotta sitten |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 vuotta sitten |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 vuotta sitten |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 vuotta sitten |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 vuotta sitten |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 vuotta sitten |
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gfxTextureObject.cpp
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63682c43ec
Bug fixes:
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2 vuotta sitten |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 vuotta sitten |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 vuotta sitten |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 vuotta sitten |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 vuotta sitten |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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screenshot.cpp
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870fae3e47
Update screenshot.cpp
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2 vuotta sitten |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 vuotta sitten |