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inspector
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 سال پیش |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiDebugger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 سال پیش |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiEditCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 سال پیش |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 سال پیش |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiInspector.cpp
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36c3a4d371
(crashfix) clean up shadowvar followup.
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7 سال پیش |
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guiInspector.h
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b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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8 سال پیش |
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guiInspectorTypes.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 سال پیش |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 سال پیش |
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guiParticleGraphCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 سال پیش |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiPopupMenuCtrl.cpp
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d720eb8ccd
Makes the graphics menu in the stock UI mostly functional again
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6 سال پیش |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 سال پیش |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 سال پیش |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiShapeEdPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 سال پیش |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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popupMenu.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 سال پیش |
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popupMenu.h
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54f1d8c18e
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 سال پیش |