AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 vuotta sitten
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T3D b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 vuotta sitten
Verve 7dc2521c76 Use string.compare instead of String::compare when comparing strings 5 vuotta sitten
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 4 vuotta sitten
assets 059fb63487 set initial asset loaded state to not loaded 4 vuotta sitten
cinterface 533ff28814 Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 5 vuotta sitten
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 vuotta sitten
console 313466f57c new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect 4 vuotta sitten
core b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 vuotta sitten
environment f185bef8a3 leverage isScriptFile 4 vuotta sitten
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
gui 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
lighting c41b8e00ff clean up the light.cookie entries 4 vuotta sitten
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 vuotta sitten
materials 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 vuotta sitten
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
navigation 46b0aee637 NavMesh loading from zip file. 5 vuotta sitten
persistence 0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 5 vuotta sitten
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 vuotta sitten
platformMac cddacf1c48 mac compilation and standarization fixes 4 vuotta sitten
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 vuotta sitten
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 vuotta sitten
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 vuotta sitten
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: 5 vuotta sitten
postFx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 vuotta sitten
sfx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
shaderGen 16438e1ab3 Added in needed normal map processing for preview render 5 vuotta sitten
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 vuotta sitten
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 vuotta sitten
terrain 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 vuotta sitten
ts 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 vuotta sitten
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 vuotta sitten
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten