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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 anos atrás |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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7 anos atrás |
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guiAnimBitmapCtrl.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 anos atrás |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 anos atrás |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 anos atrás |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 anos atrás |
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guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anos atrás |
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guiBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anos atrás |
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guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 anos atrás |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anos atrás |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 anos atrás |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 anos atrás |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 anos atrás |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anos atrás |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiFileTreeCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anos atrás |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiGameListMenuCtrl.cpp
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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5 anos atrás |
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guiGameListMenuCtrl.h
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3b47d41da2
Majority of options menu integration completed
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5 anos atrás |
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guiGameListOptionsCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 anos atrás |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 anos atrás |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anos atrás |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiListBoxCtrl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 anos atrás |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anos atrás |
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guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 anos atrás |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 anos atrás |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiMaterialCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 anos atrás |
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guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiPopUpCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiPopUpCtrlEx.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 anos atrás |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 anos atrás |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiTextEditCtrl.cpp
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 anos atrás |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 anos atrás |
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guiTextEditSliderBitmapCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 anos atrás |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 anos atrás |
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guiTreeViewCtrl.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 anos atrás |