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tools
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 лет назад |
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creator.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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editTSCtrl.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 лет назад |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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editor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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editorIconRegistry.cpp
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 лет назад |
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editorIconRegistry.h
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6b524ae58a
Eliminate ConsoleStaticMethod
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7 лет назад |
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gizmo.cpp
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 лет назад |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiConvexShapeEditorCtrl.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 лет назад |
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guiConvexShapeEditorCtrl.h
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b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 лет назад |
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guiDecalEditorCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 лет назад |
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guiMissionArea.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiMissionAreaEditor.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiTerrPreviewCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 лет назад |
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terrainActions.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 лет назад |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 лет назад |
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terrainEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 лет назад |
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terrainEditor.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 лет назад |
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undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 лет назад |
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worldEditor.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 лет назад |
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worldEditor.h
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bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
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8 лет назад |
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worldEditorSelection.cpp
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 лет назад |
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worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 лет назад |