Areloch bb30de04f7 Merge branch 'development' into ConvexProxies 7 lat temu
..
assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 lat temu
components 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 lat temu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
fx 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 lat temu
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 7 lat temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx fbfd3ed8ed clang: constructor initialization order 9 lat temu
systems d11a942f6d shadowvar cleanup 7 lat temu
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 lat temu
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 lat temu
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 lat temu
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 lat temu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 lat temu
camera.h fcce9be33c obj-select -- object selection functionality 8 lat temu
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 lat temu
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 lat temu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies 7 lat temu
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 lat temu
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 lat temu
entity.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 lat temu
gameFunctions.cpp e718841467 Eliminate DefineConsoleFunction 7 lat temu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 lat temu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 lat temu
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 lat temu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 lat temu
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 lat temu
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 lat temu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 lat temu
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 lat temu
missionMarker.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 lat temu
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 lat temu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
player.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 lat temu
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
portal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 lat temu
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 lat temu
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 lat temu
projectile.h c32c9557ab enhanced-projectile 8 lat temu
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 lat temu
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 lat temu
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeBase.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
shapeBase.h 8aaed004f1 Collision events 8 lat temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 lat temu
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 lat temu
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 lat temu
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 lat temu
tsStatic.cpp 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 lat temu
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 lat temu
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
zone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu