Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
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inspector 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 سال پیش
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 سال پیش
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. 7 سال پیش
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 سال پیش
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiMenuBar.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
guiMenuBar.h cfe977584d Added function to guiMenuBar to find a menu by name. 8 سال پیش
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 7 سال پیش
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 سال پیش
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 سال پیش
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius 7 سال پیش
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
popupMenu.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 سال پیش