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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 năm trước cách đây |
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explosion.cpp
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240aa571de
Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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5 năm trước cách đây |
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explosion.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 năm trước cách đây |
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fxFoliageReplicator.cpp
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fabd5864fa
uninitialized variables-t3d
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5 năm trước cách đây |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 năm trước cách đây |
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fxShapeReplicator.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 năm trước cách đây |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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groundCover.cpp
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7c9d2f3ca2
groundcover requested augs
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5 năm trước cách đây |
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groundCover.h
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7c9d2f3ca2
groundcover requested augs
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5 năm trước cách đây |
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lightning.cpp
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fabd5864fa
uninitialized variables-t3d
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5 năm trước cách đây |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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particle.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 năm trước cách đây |
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particle.h
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 năm trước cách đây |
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particleEmitter.cpp
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fabd5864fa
uninitialized variables-t3d
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5 năm trước cách đây |
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particleEmitter.h
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 năm trước cách đây |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 năm trước cách đây |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |
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precipitation.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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precipitation.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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ribbon.cpp
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fabd5864fa
uninitialized variables-t3d
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5 năm trước cách đây |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 năm trước cách đây |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 năm trước cách đây |
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ribbonNode.h
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fabd5864fa
uninitialized variables-t3d
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5 năm trước cách đây |
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splash.cpp
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fabd5864fa
uninitialized variables-t3d
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5 năm trước cách đây |
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splash.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 năm trước cách đây |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 năm trước cách đây |