Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 năm trước cách đây
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 năm trước cách đây
explosion.cpp 240aa571de Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 năm trước cách đây
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 năm trước cách đây
fxFoliageReplicator.cpp fabd5864fa uninitialized variables-t3d 5 năm trước cách đây
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 năm trước cách đây
fxShapeReplicator.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 năm trước cách đây
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
groundCover.cpp 7c9d2f3ca2 groundcover requested augs 5 năm trước cách đây
groundCover.h 7c9d2f3ca2 groundcover requested augs 5 năm trước cách đây
lightning.cpp fabd5864fa uninitialized variables-t3d 5 năm trước cách đây
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 năm trước cách đây
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 năm trước cách đây
particleEmitter.cpp fabd5864fa uninitialized variables-t3d 5 năm trước cách đây
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 năm trước cách đây
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 năm trước cách đây
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 năm trước cách đây
ribbon.h 96169bc151 ribbon classvar cleanup 7 năm trước cách đây
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 năm trước cách đây
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 năm trước cách đây
splash.cpp fabd5864fa uninitialized variables-t3d 5 năm trước cách đây
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 năm trước cách đây
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây