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D3D11
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 lat temu |
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Null
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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bitmap
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gl
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e88b7a0783
minor cleanups:
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5 lat temu |
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sim
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47411e2d3a
Properly mark Parent class of DebugDrawer for Console hierarchy
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5 lat temu |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 lat temu |
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video
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 lat temu |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 lat temu |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 lat temu |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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6 lat temu |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 lat temu |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 lat temu |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 lat temu |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 lat temu |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxFontRenderBatcher.cpp
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 lat temu |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 lat temu |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 lat temu |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 lat temu |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 lat temu |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 lat temu |
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gfxStructs.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 lat temu |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 lat temu |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 lat temu |
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gfxTextureManager.cpp
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0fa8e23475
adress #385
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5 lat temu |
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gfxTextureManager.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 lat temu |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 lat temu |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 lat temu |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 lat temu |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 lat temu |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 lat temu |