AzaezelX 0fa8e23475 adress #385 5 lat temu
..
D3D11 197a62f6ea Convert dStrcmp to String::compare for more cases 5 lat temu
Null b9c207765e uninitialized variables-gfx 5 lat temu
bitmap b9c207765e uninitialized variables-gfx 5 lat temu
gl e88b7a0783 minor cleanups: 5 lat temu
sim 47411e2d3a Properly mark Parent class of DebugDrawer for Console hierarchy 5 lat temu
util edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
video b9c207765e uninitialized variables-gfx 5 lat temu
gFont.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gFont.h b9c207765e uninitialized variables-gfx 5 lat temu
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 lat temu
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 lat temu
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 lat temu
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 lat temu
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 lat temu
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 lat temu
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 lat temu
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 lat temu
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 lat temu
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 lat temu
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 lat temu
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 lat temu
gfxStructs.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 lat temu
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureManager.cpp 0fa8e23475 adress #385 5 lat temu
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 lat temu
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 lat temu
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 lat temu