AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 years ago
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glsl 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 years ago
hlsl 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 years ago
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
advancedLightBinManager.h ab10cc0c87 timmy merge work 7 years ago
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. 11 years ago
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 13 years ago
advancedLightManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 8 years ago
advancedLightingFeatures.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago