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T3D
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 years ago |
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afx
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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app
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 years ago |
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assets
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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console
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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core
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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environment
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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forest
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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gfx
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 years ago |
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gui
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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lighting
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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d519479562
shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo
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6 years ago |
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math
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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module
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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navigation
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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persistence
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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platform
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644f4071ed
Merge pull request #2246 from lukaspj/update-cinterface
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7 years ago |
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platformMac
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ae1f5a3c89
Update the CInterface
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7 years ago |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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platformSDL
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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platformX86UNIX
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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postFx
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 years ago |
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renderInstance
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bd170b5abe
WIP of forward probe scoring.
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6 years ago |
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scene
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70d85d2241
Begun hook-in of skylight into array
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6 years ago |
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sfx
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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shaderGen
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 years ago |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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sqlite
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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terrain
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 years ago |
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ts
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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util
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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windowManager
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |