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GLSL
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |
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HLSL
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |
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conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 years ago |
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conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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10 years ago |
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featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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10 years ago |
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featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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langElement.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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langElement.h
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
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shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 years ago |
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shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
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shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
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shaderFeature.h
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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shaderGen.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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shaderGen.h
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
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shaderGenVars.cpp
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 years ago |
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shaderGenVars.h
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 years ago |
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shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |