Brian Roberts 3f796d2a06 Merge pull request #768 from Azaezel/alpha40/singleSlotORMs 3 anni fa
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T3D 1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 3 anni fa
Verve ed36cf2c5c Changes for BaseUI Update 3 anni fa
afx 6a357d8dfb Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 3 anni fa
app c16b88d709 Fix temporary buffer for scripting conversions. 4 anni fa
assets d883575d0f fix compilation flaws 3 anni fa
cinterface 35b33f1864 various fixes and memory corruption bug. 4 anni fa
collision 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
console 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 anni fa
core b36776d567 Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension. 3 anni fa
environment 382ee60d86 Sky Sorting 3 anni fa
forest bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency 3 anni fa
gfx c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 anni fa
gui 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 anni fa
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 anni fa
lighting a05c83493e adress gl spotlights disapearing for deferred 4 anni fa
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 anni fa
materials c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 anni fa
math b795776b23 requested feature: large number display 3 anni fa
module 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 anni fa
navigation 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
persistence 6d2c108cbd Fix TAML schema for array groups 3 anni fa
platform 2311d7d683 * BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add. 4 anni fa
platformMac 6583134ef2 * Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform. 4 anni fa
platformPOSIX 88cfa4533b * Cleanup: Remove a comment referencing the now-removed DisplayPtrManager. 4 anni fa
platformSDL 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
platformWin32 bd9b3fd55b * [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled. 4 anni fa
platformX11 247b12e795 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 4 anni fa
platformX86UNIX a24149ba3b * Adjustment: Tweak the include paths for platformPOSIX.h. 4 anni fa
postFx 6474413aaf fix reported ASAN crash 4 anni fa
renderInstance d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 anni fa
scene 38e7bb9232 * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 4 anni fa
sfx 15ef8b4fbe Cleaned up implementation of #712 4 anni fa
shaderGen 8dcd74ff18 point baseline fog color at the right target hen in deferred mode 3 anni fa
sim cc45f9e9a4 * BugFix: Fix a Windows ASAN reported allocation mismatch error. 4 anni fa
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
terrain 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 anni fa
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 anni fa
ts a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 anni fa
util 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 anni fa
windowManager 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 anni fa
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 anni fa
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 anni fa