marauder2k7 f288ffccba cubemap baking fix пре 1 година
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D3D11 f288ffccba cubemap baking fix пре 1 година
Null ce4d861658 Test PR for generating cubemap mips пре 1 година
bitmap afeb957601 fix malformed GBitmap::getColor пре 1 година
gl ce4d861658 Test PR for generating cubemap mips пре 1 година
sim efbe5e90f5 virtuals removed пре 1 година
util edd1e0a270 Removes Direct3D9 functionality. пре 8 година
video a58f98167f handle missing virtual destructors пре 1 година
gFont.cpp d87199f5da Final Cleanup пре 1 година
gFont.h b9c207765e uninitialized variables-gfx пре 5 година
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format пре 2 година
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxAdapter.h b9c207765e uninitialized variables-gfx пре 5 година
gfxCardProfile.cpp 89b0c7f73b Console Refactor пре 2 година
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxCubemap.cpp f288ffccba cubemap baking fix пре 1 година
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips пре 1 година
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select пре 3 година
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select пре 3 година
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxDrawUtil.cpp d9c4269d8b bug fix пре 1 година
gfxDrawUtil.h 0d448ad761 smoothing out results from gui shaders пре 1 година
gfxEnums.h e6c653c441 warnings cleanup пре 1 година
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxFence.h efbe5e90f5 virtuals removed пре 1 година
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format пре 2 година
gfxFormatUtils.h b9c207765e uninitialized variables-gfx пре 5 година
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around пре 2 година
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxOcclusionQuery.h efbe5e90f5 virtuals removed пре 1 година
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. пре 10 година
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed пре 1 година
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxResource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxShader.cpp 808e2f4200 Groundwork for other shaders пре 1 година
gfxShader.h 888332a85c rest of the implementation пре 1 година
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review пре 2 година
gfxStateBlock.h efbe5e90f5 virtuals removed пре 1 година
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format пре 2 година
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() пре 7 година
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxTarget.h efbe5e90f5 virtuals removed пре 1 година
gfxTextureArray.cpp cdf3b6cf79 kill console spam пре 3 година
gfxTextureArray.h efbe5e90f5 virtuals removed пре 1 година
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 пре 5 година
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 пре 5 година
gfxTextureManager.cpp d23ee397e6 adds wetness пре 3 година
gfxTextureManager.h d23ee397e6 adds wetness пре 3 година
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" пре 1 година
gfxTextureObject.h efbe5e90f5 virtuals removed пре 1 година
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
gfxVertexBuffer.h efbe5e90f5 virtuals removed пре 1 година
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators пре 6 година
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx пре 5 година
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support пре 9 година
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support пре 9 година
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
screenshot.cpp d87199f5da Final Cleanup пре 1 година
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. пре 11 година