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D3D11
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f288ffccba
cubemap baking fix
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пре 1 година |
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Null
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ce4d861658
Test PR for generating cubemap mips
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пре 1 година |
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bitmap
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afeb957601
fix malformed GBitmap::getColor
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пре 1 година |
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gl
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ce4d861658
Test PR for generating cubemap mips
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пре 1 година |
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sim
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efbe5e90f5
virtuals removed
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пре 1 година |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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пре 8 година |
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video
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a58f98167f
handle missing virtual destructors
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пре 1 година |
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gFont.cpp
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d87199f5da
Final Cleanup
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пре 1 година |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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пре 2 година |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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пре 2 година |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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пре 1 година |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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пре 1 година |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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пре 3 година |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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пре 3 година |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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пре 1 година |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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пре 1 година |
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gfxEnums.h
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e6c653c441
warnings cleanup
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пре 1 година |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxFence.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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пре 2 година |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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пре 2 година |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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пре 9 година |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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пре 10 година |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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пре 1 година |
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gfxShader.h
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888332a85c
rest of the implementation
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пре 1 година |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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пре 2 година |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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пре 2 година |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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пре 7 година |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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пре 3 година |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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пре 5 година |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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пре 5 година |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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пре 3 година |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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пре 3 година |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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пре 1 година |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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пре 1 година |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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пре 6 година |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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пре 5 година |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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пре 8 година |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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пре 9 година |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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пре 5 година |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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screenshot.cpp
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d87199f5da
Final Cleanup
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пре 1 година |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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пре 11 година |