Lukas Joergensen 86a0ba44d3 Cleanup of the elements exposed to the console 8 роки тому
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assets 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 роки тому
components fb63babdcd Merge pull request #2097 from Areloch/Entity_Component_Improvements 8 роки тому
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 роки тому
examples 3a18819e1e Issue found by PVS Studio: 10 роки тому
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 роки тому
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 роки тому
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 8 роки тому
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 роки тому
sfx fbfd3ed8ed clang: constructor initialization order 9 роки тому
turret 51df59092d Assorted bug fixes 8 роки тому
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 роки тому
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 роки тому
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 роки тому
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 роки тому
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 роки тому
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 роки тому
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 роки тому
camera.h fcce9be33c obj-select -- object selection functionality 8 роки тому
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 роки тому
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 роки тому
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 роки тому
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 роки тому
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 роки тому
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 роки тому
entity.cpp 86a0ba44d3 Cleanup of the elements exposed to the console 8 роки тому
entity.h 1fdbc6594e Fixes up various parts of the entity and component classes. 8 роки тому
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 роки тому
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 роки тому
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 роки тому
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 роки тому
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 роки тому
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
item.cpp cd3b080526 Item Mounting 9 роки тому
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 роки тому
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 роки тому
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 роки тому
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 роки тому
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 роки тому
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 роки тому
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 роки тому
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 роки тому
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 роки тому
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 роки тому
physicalZone.cpp 51df59092d Assorted bug fixes 8 роки тому
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 роки тому
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 роки тому
player.h 25b780ccaf player-look -- modified player head and arm control 8 роки тому
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
portal.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 роки тому
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 9 роки тому
projectile.cpp c32c9557ab enhanced-projectile 8 роки тому
projectile.h c32c9557ab enhanced-projectile 8 роки тому
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
resource.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 роки тому
rigid.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 роки тому
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 роки тому
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
shapeBase.cpp 8aaed004f1 Collision events 8 роки тому
shapeBase.h 8aaed004f1 Collision events 8 роки тому
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
shapeImage.cpp ce51070fc4 whitespace updates 9 роки тому
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 роки тому
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 роки тому
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 роки тому
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 роки тому
tsStatic.cpp d4c2eeea98 Selection Highlighting 8 роки тому
tsStatic.h d4c2eeea98 Selection Highlighting 8 роки тому
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
zone.h 7dbfe6994d Engine directory for ticket #1 13 роки тому