CubemapAsset.h 4.1 KB

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  1. #pragma once
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2013 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef CUBEMAP_ASSET_H
  24. #define CUBEMAP_ASSET_H
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. #include "gui/editor/guiInspectorTypes.h"
  38. //-----------------------------------------------------------------------------
  39. class CubemapAsset : public AssetBase
  40. {
  41. typedef AssetBase Parent;
  42. StringTableEntry mComponentName;
  43. StringTableEntry mComponentClass;
  44. StringTableEntry mFriendlyName;
  45. StringTableEntry mComponentType;
  46. StringTableEntry mDescription;
  47. StringTableEntry mScriptFile;
  48. public:
  49. CubemapAsset();
  50. virtual ~CubemapAsset();
  51. /// Engine.
  52. static void initPersistFields();
  53. virtual void copyTo(SimObject* object);
  54. /// Declare Console Object.
  55. DECLARE_CONOBJECT(CubemapAsset);
  56. StringTableEntry getComponentName() { return mComponentName; }
  57. StringTableEntry getComponentClass() { return mComponentClass; }
  58. StringTableEntry getFriendlyName() { return mFriendlyName; }
  59. StringTableEntry getComponentType() { return mComponentType; }
  60. StringTableEntry getDescription() { return mDescription; }
  61. void setComponentName(StringTableEntry name) { mComponentName = name; }
  62. void setComponentClass(StringTableEntry name) { mComponentClass = name; }
  63. void setFriendlyName(StringTableEntry name) { mFriendlyName = name; }
  64. void setComponentType(StringTableEntry typeName) { mComponentType = typeName; }
  65. void setDescription(StringTableEntry description) { mDescription = description; }
  66. AssetDefinition* getAssetDefinition() { return mpAssetDefinition; }
  67. void setScriptFile(const char* pScriptFile);
  68. inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
  69. protected:
  70. virtual void initializeAsset(void);
  71. virtual void onAssetRefresh(void);
  72. static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<CubemapAsset*>(obj)->setScriptFile(data); return false; }
  73. static const char* getScriptFile(void* obj, const char* data) { return static_cast<CubemapAsset*>(obj)->getScriptFile(); }
  74. };
  75. DefineConsoleType(TypeCubemapAssetPtr, CubemapAsset)
  76. //-----------------------------------------------------------------------------
  77. // TypeAssetId GuiInspectorField Class
  78. //-----------------------------------------------------------------------------
  79. class GuiInspectorTypeCubemapAssetPtr : public GuiInspectorTypeFileName
  80. {
  81. typedef GuiInspectorTypeFileName Parent;
  82. public:
  83. GuiBitmapButtonCtrl* mShapeEdButton;
  84. DECLARE_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
  85. static void consoleInit();
  86. virtual GuiControl* constructEditControl();
  87. virtual bool updateRects();
  88. };
  89. #endif // _ASSET_BASE_H_