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CppAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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CppAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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CubemapAsset.cpp
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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%!s(int64=6) %!d(string=hai) anos |
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CubemapAsset.h
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9db95f4fb2
Implemented proper ScriptAsset execution on load
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%!s(int64=6) %!d(string=hai) anos |
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ExampleAsset.cpp
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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%!s(int64=6) %!d(string=hai) anos |
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ExampleAsset.h
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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%!s(int64=8) %!d(string=hai) anos |
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GUIAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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GUIAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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GameObjectAsset.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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%!s(int64=5) %!d(string=hai) anos |
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GameObjectAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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ImageAsset.cpp
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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%!s(int64=5) %!d(string=hai) anos |
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ImageAsset.h
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5de19404d9
mac compile fixes
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%!s(int64=5) %!d(string=hai) anos |
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LevelAsset.cpp
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837983c767
Adds script function to access full path of the level asset's preview image file
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%!s(int64=5) %!d(string=hai) anos |
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LevelAsset.h
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40dd926873
Adds function for sceneObjects to report utilized assets
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%!s(int64=5) %!d(string=hai) anos |
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MaterialAsset.cpp
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388a700a53
Implements material asset handling for GroundPlane object
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%!s(int64=5) %!d(string=hai) anos |
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MaterialAsset.h
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c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
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%!s(int64=5) %!d(string=hai) anos |
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ParticleAsset.cpp
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a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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%!s(int64=5) %!d(string=hai) anos |
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ParticleAsset.h
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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%!s(int64=8) %!d(string=hai) anos |
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PostEffectAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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PostEffectAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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ScriptAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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ScriptAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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ShapeAnimationAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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ShapeAnimationAsset.h
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1942535923
Integrates sound and shapeAnimation assets into the importer
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%!s(int64=5) %!d(string=hai) anos |
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ShapeAsset.cpp
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b26c87491f
need to ensure we've got an asset at all before setting the loaded state
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%!s(int64=5) %!d(string=hai) anos |
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ShapeAsset.h
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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%!s(int64=5) %!d(string=hai) anos |
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SoundAsset.cpp
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1942535923
Integrates sound and shapeAnimation assets into the importer
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%!s(int64=5) %!d(string=hai) anos |
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SoundAsset.h
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1942535923
Integrates sound and shapeAnimation assets into the importer
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%!s(int64=5) %!d(string=hai) anos |
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TerrainAsset.cpp
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40dd926873
Adds function for sceneObjects to report utilized assets
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%!s(int64=5) %!d(string=hai) anos |
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TerrainAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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TerrainMaterialAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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TerrainMaterialAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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assetImporter.cpp
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7dc6fc8abf
Merge pull request #415 from Areloch/GroundPlaneAssetify
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%!s(int64=5) %!d(string=hai) anos |
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assetImporter.h
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8f60d03830
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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%!s(int64=5) %!d(string=hai) anos |
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assetImporter_ScriptBinding.h
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d01341708e
Removes extra assetImportConfigs file
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%!s(int64=5) %!d(string=hai) anos |
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stateMachineAsset.cpp
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |
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stateMachineAsset.h
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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%!s(int64=5) %!d(string=hai) anos |