Areloch c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane %!s(int64=5) %!d(string=hai) anos
..
CppAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
CppAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
CubemapAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made %!s(int64=6) %!d(string=hai) anos
CubemapAsset.h 9db95f4fb2 Implemented proper ScriptAsset execution on load %!s(int64=6) %!d(string=hai) anos
ExampleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made %!s(int64=6) %!d(string=hai) anos
ExampleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=8) %!d(string=hai) anos
GUIAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
GUIAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
GameObjectAsset.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
GameObjectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
ImageAsset.cpp f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials %!s(int64=5) %!d(string=hai) anos
ImageAsset.h 5de19404d9 mac compile fixes %!s(int64=5) %!d(string=hai) anos
LevelAsset.cpp 837983c767 Adds script function to access full path of the level asset's preview image file %!s(int64=5) %!d(string=hai) anos
LevelAsset.h 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
MaterialAsset.cpp 388a700a53 Implements material asset handling for GroundPlane object %!s(int64=5) %!d(string=hai) anos
MaterialAsset.h c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane %!s(int64=5) %!d(string=hai) anos
ParticleAsset.cpp a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets %!s(int64=5) %!d(string=hai) anos
ParticleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=8) %!d(string=hai) anos
PostEffectAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
PostEffectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
ScriptAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
ScriptAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
ShapeAnimationAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
ShapeAnimationAsset.h 1942535923 Integrates sound and shapeAnimation assets into the importer %!s(int64=5) %!d(string=hai) anos
ShapeAsset.cpp b26c87491f need to ensure we've got an asset at all before setting the loaded state %!s(int64=5) %!d(string=hai) anos
ShapeAsset.h 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. %!s(int64=5) %!d(string=hai) anos
SoundAsset.cpp 1942535923 Integrates sound and shapeAnimation assets into the importer %!s(int64=5) %!d(string=hai) anos
SoundAsset.h 1942535923 Integrates sound and shapeAnimation assets into the importer %!s(int64=5) %!d(string=hai) anos
TerrainAsset.cpp 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
TerrainAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
TerrainMaterialAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
TerrainMaterialAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
assetImporter.cpp 7dc6fc8abf Merge pull request #415 from Areloch/GroundPlaneAssetify %!s(int64=5) %!d(string=hai) anos
assetImporter.h 8f60d03830 Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists. %!s(int64=5) %!d(string=hai) anos
assetImporter_ScriptBinding.h d01341708e Removes extra assetImportConfigs file %!s(int64=5) %!d(string=hai) anos
stateMachineAsset.cpp 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
stateMachineAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos