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- #pragma once
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef IMAGE_ASSET_H
- #define IMAGE_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "gfx/bitmap/gBitmap.h"
- #include "gfx/gfxTextureHandle.h"
- #include "gui/editor/guiInspectorTypes.h"
- //-----------------------------------------------------------------------------
- class ImageAsset : public AssetBase
- {
- typedef AssetBase Parent;
- public:
- /// The different types of image use cases
- enum ImageTypes
- {
- Albedo = 0,
- Normal = 1,
- ORMConfig = 2,
- GUI = 3,
- Roughness = 4,
- AO = 5,
- Metalness = 6,
- Glow = 7,
- Particle = 8,
- Decal = 9,
- Cubemap = 10,
- ImageTypeCount = 11
- };
- protected:
- StringTableEntry mImageFileName;
- StringTableEntry mImagePath;
- GFXTexHandle mImage;
- bool mIsValidImage;
- bool mUseMips;
- bool mIsHDRImage;
- ImageTypes mImageType;
- Map<GFXTextureProfile, GFXTexHandle> mResourceMap;
- public:
- ImageAsset();
- virtual ~ImageAsset();
- /// Engine.
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- /// Declare Console Object.
- DECLARE_CONOBJECT(ImageAsset);
- void setImageFileName(const char* pScriptFile);
- inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
- inline StringTableEntry getImagePath(void) const { return mImagePath; };
- bool isValid() { return mIsValidImage; }
- GFXTexHandle getImage(GFXTextureProfile requestedProfile);
- const char* getImageInfo();
- static const char* getImageTypeNameFromType(ImageTypes type);
- static ImageTypes getImageTypeFromName(const char* name);
- void setImageType(ImageTypes type) { mImageType = type; }
- static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
- static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
- static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
- protected:
- virtual void initializeAsset(void);
- virtual void onAssetRefresh(void);
- static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
- static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
- void loadImage();
- };
- DefineConsoleType(TypeImageAssetPtr, ImageAsset)
- DefineConsoleType(TypeImageAssetId, String)
- typedef ImageAsset::ImageTypes ImageAssetType;
- DefineEnumType(ImageAssetType);
- class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl* mImageEdButton;
- DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
- static void consoleInit();
- virtual GuiControl* constructEditControl();
- virtual bool updateRects();
- };
- class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
- {
- typedef GuiInspectorTypeImageAssetPtr Parent;
- public:
- DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
- static void consoleInit();
- };
- #define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
- #define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
- #define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
- #define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
- #define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
- #define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
- #define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
- addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
- #define DECLARE_TEXTUREMAP(className,name) protected: \
- FileName m##name##Filename;\
- StringTableEntry m##name##AssetId;\
- AssetPtr<ImageAsset> m##name##Asset;\
- public: \
- const String& get##name() const { return m##name##Filename; }\
- void set##name(FileName _in) { m##name##Filename = _in; }\
- const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
- void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
- static bool _set##name##Asset(void* obj, const char* index, const char* data)\
- {\
- className* mat = static_cast<className*>(obj);\
- mat->m##name##AssetId = StringTable->insert(data);\
- if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
- {\
- if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
- mat->m##name##Filename = StringTable->EmptyString();\
- return true;\
- }\
- return true;\
- }
- #define GET_TEXTUREMAP(name) get##name()
- #define SET_TEXTUREMAP(name,_in) set##name(_in)
- #define GET_TEXTUREASSET(name) get##name##Asset()
- #define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
- #define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
- StringTableEntry m##name##AssetId[max];\
- AssetPtr<ImageAsset> m##name##Asset[max];\
- static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
- {\
- className* mat = static_cast<className*>(obj);\
- if (!index) return false;\
- U32 idx = dAtoi(index);\
- if (idx >= max)\
- return false;\
- mat->m##name##AssetId[idx] = StringTable->insert(data);\
- if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
- {\
- if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
- {\
- mat->m##name##Filename[idx] = StringTable->EmptyString();\
- }\
- return true;\
- }\
- return true;\
- }
- #endif
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