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- #pragma once
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef LEVEL_ASSET_H
- #define LEVEL_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- //-----------------------------------------------------------------------------
- class LevelAsset : public AssetBase
- {
- typedef AssetBase Parent;
- StringTableEntry mLevelName;
- StringTableEntry mLevelFile;
- StringTableEntry mPostFXPresetFile;
- StringTableEntry mDecalsFile;
- StringTableEntry mForestFile;
- StringTableEntry mNavmeshFile;
- StringTableEntry mPreviewImage;
- StringTableEntry mLevelPath;
- StringTableEntry mPostFXPresetPath;
- StringTableEntry mDecalsPath;
- StringTableEntry mForestPath;
- StringTableEntry mNavmeshPath;
- StringTableEntry mPreviewImagePath;
- StringTableEntry mEditorFile;
- StringTableEntry mBakedSceneFile;
- bool mIsSubLevel;
- StringTableEntry mMainLevelAsset;
- StringTableEntry mGamemodeName;
- Vector<AssetBase*> mAssetDependencies;
- public:
- LevelAsset();
- virtual ~LevelAsset();
- /// Engine.
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- /// Declare Console Object.
- DECLARE_CONOBJECT(LevelAsset);
- void loadDependencies();
- void unloadDependencies();
- void setLevelFile(const char* pImageFile);
- inline StringTableEntry getLevelFile(void) const { return mLevelFile; };
- void setPostFXPresetFile(const char* pPostFXPresetFile);
- inline StringTableEntry getPostFXPresetFile(void) const { return mPostFXPresetFile; };
- void setDecalsFile(const char* pDecalsFile);
- inline StringTableEntry getDecalsFile(void) const { return mDecalsFile; };
- void setForestFile(const char* pForestFile);
- inline StringTableEntry getForestFile(void) const { return mForestFile; };
- void setNavmeshFile(const char* pNavmeshFile);
- inline StringTableEntry getNavmeshFile(void) const { return mNavmeshFile; };
- void setImageFile(const char* pImageFile);
- inline StringTableEntry getImageFile(void) const { return mPreviewImage; };
- inline StringTableEntry getLevelPath(void) const { return mLevelPath; };
- inline StringTableEntry getPostFXPresetPath(void) const { return mPostFXPresetPath; };
- inline StringTableEntry getDecalsPath(void) const { return mDecalsPath; };
- inline StringTableEntry getForestPath(void) const { return mForestPath; };
- inline StringTableEntry getNavmeshPath(void) const { return mNavmeshPath; };
- inline StringTableEntry getImagePath(void) const { return mPreviewImagePath; };
- void setEditorFile(const char* pEditorFile);
- inline StringTableEntry getEditorFile(void) const { return mEditorFile; };
- void setBakedSceneFile(const char* pBakedSceneFile);
- inline StringTableEntry getBakedSceneFile(void) const { return mBakedSceneFile; };
- SimObjectId load();
- protected:
- static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; }
- static const char* getLevelFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getLevelFile(); }
- static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setImageFile(data); return false; }
- static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getImageFile(); }
- static bool setEditorFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setEditorFile(data); return false; }
- static const char* getEditorFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getEditorFile(); }
- static bool setBakedSceneFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setBakedSceneFile(data); return false; }
- static const char* getBakedSceneFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getBakedSceneFile(); }
- static bool setPostFXPresetFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setPostFXPresetFile(data); return false; }
- static const char* getPostFXPresetFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getPostFXPresetFile(); }
- static bool setDecalsFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setDecalsFile(data); return false; }
- static const char* getDecalsFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getDecalsFile(); }
- static bool setForestFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setForestFile(data); return false; }
- static const char* getForestFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getForestFile(); }
- static bool setNavmeshFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setNavmeshFile(data); return false; }
- static const char* getNavmeshFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getNavmeshFile(); }
- virtual void initializeAsset(void);
- virtual void onAssetRefresh(void);
- };
- DefineConsoleType(TypeLevelAssetPtr, LevelAsset)
- #endif // _ASSET_BASE_H_
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