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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SHAPE_ASSET_H
- #define SHAPE_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef MATERIALASSET_H
- #include "MaterialAsset.h"
- #endif
- #ifndef SHAPE_ANIMATION_ASSET_H
- #include "ShapeAnimationAsset.h"
- #endif
- #ifdef TORQUE_TOOLS
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- //-----------------------------------------------------------------------------
- class ShapeAsset : public AssetBase
- {
- typedef AssetBase Parent;
- protected:
- StringTableEntry mFileName;
- StringTableEntry mConstructorFileName;
- StringTableEntry mFilePath;
- StringTableEntry mConstructorFilePath;
- Resource<TSShape> mShape;
- //Material assets we're dependent on and use
- Vector<StringTableEntry> mMaterialAssetIds;
- Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
- //Animation assets we're dependent on and use
- Vector<StringTableEntry> mAnimationAssetIds;
- Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
- typedef Signal<void()> ShapeAssetChanged;
- ShapeAssetChanged mChangeSignal;
- public:
- enum ShapeAssetErrCode
- {
- TooManyVerts = AssetErrCode::Extended,
- TooManyBones,
- MissingAnimatons,
- Extended
- };
- static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
- static String getAssetErrstrn(U32 errCode)
- {
- if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
- if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
- return mErrCodeStrings[errCode];
- };
- ShapeAsset();
- virtual ~ShapeAsset();
- /// Engine.
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
- virtual void initializeAsset();
- /// Declare Console Object.
- DECLARE_CONOBJECT(ShapeAsset);
- bool loadShape();
- U32 mLoadedState;
- TSShape* getShape() { return mShape; }
- Resource<TSShape> getShapeResource() { return mShape; }
- void SplitSequencePathAndName(String& srcPath, String& srcName);
- StringTableEntry getShapeFilename() { return mFilePath; }
-
- U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
- Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
- inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
- {
- if(matId >= mMaterialAssets.size())
- return nullptr;
- else
- return mMaterialAssets[matId];
- }
- void clearMaterialAssets() { mMaterialAssets.clear(); }
- void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
- S32 getMaterialCount() { return mMaterialAssets.size(); }
- S32 getAnimationCount() { return mAnimationAssets.size(); }
- ShapeAnimationAsset* getAnimation(S32 index);
- void _onResourceChanged(const Torque::Path &path);
- ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
- void setShapeFile(const char* pScriptFile);
- inline StringTableEntry getShapeFile(void) const { return mFileName; };
- void setShapeConstructorFile(const char* pScriptFile);
- inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
- inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
- inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
- static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
- static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
- static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
- static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
- protected:
- virtual void onAssetRefresh(void);
- static bool setShapeFile(void *obj, const char *index, const char *data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
- static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
- static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
- static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
- };
- #ifdef TORQUE_TOOLS
- DefineConsoleType(TypeShapeAssetPtr, S32)
- DefineConsoleType(TypeShapeAssetId, String)
- //-----------------------------------------------------------------------------
- // TypeAssetId GuiInspectorField Class
- //-----------------------------------------------------------------------------
- class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl *mShapeEdButton;
- DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
- static void consoleInit();
- virtual GuiControl* constructEditControl();
- virtual bool updateRects();
- };
- class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
- {
- typedef GuiInspectorTypeShapeAssetPtr Parent;
- public:
- DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
- static void consoleInit();
- };
- #endif
- #define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
- #define initShapeAsset(name) m##name##Filename = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
- #define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
- #define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Filename, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \
- addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
- #define DECLARE_SHAPEASSET(className,name) protected: \
- StringTableEntry m##name##Filename;\
- StringTableEntry m##name##AssetId;\
- AssetPtr<ShapeAsset> m##name##Asset;\
- public: \
- const StringTableEntry& get##name() const { return m##name##Filename; }\
- void set##name(FileName _in) { m##name##Filename = _in; }\
- const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
- void set##name##Asset(AssetPtr<ShapeAsset>_in) { m##name##Asset = _in; }\
- static bool _set##name##Filename(void* obj, const char* index, const char* data)\
- {\
- className* shape = static_cast<className*>(obj);\
- \
- StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\
- if (assetId != StringTable->EmptyString())\
- {\
- if (shape->_set##name##Asset(obj, index, assetId))\
- {\
- if (assetId == StringTable->insert("Core_Rendering:noShape"))\
- {\
- shape->m##name##Filename = data;\
- shape->m##name##AssetId = StringTable->EmptyString();\
- \
- return true;\
- }\
- else\
- {\
- shape->m##name##AssetId = assetId;\
- shape->m##name##Filename = StringTable->EmptyString();\
- \
- return false;\
- }\
- }\
- }\
- else\
- {\
- shape->m##name##Asset = StringTable->EmptyString();\
- }\
- \
- return true;\
- }\
- \
- static bool _set##name##Asset(void* obj, const char* index, const char* data)\
- {\
- className* shape = static_cast<className*>(obj);\
- shape->m##name##AssetId = StringTable->insert(data);\
- if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
- {\
- if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\
- shape->m##name##Filename = StringTable->EmptyString();\
- \
- shape->setMaskBits(-1);\
- return true;\
- }\
- return false;\
- }
- #endif
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