SoundAsset.cpp 4.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SOUND_ASSET_H
  23. #include "SoundAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(SoundAsset);
  41. ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, SoundAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeSoundAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeSoundAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. SoundAsset::SoundAsset()
  74. {
  75. mSoundFile = StringTable->EmptyString();
  76. mSoundPath = StringTable->EmptyString();
  77. mPitchAdjust = 1;
  78. mVolumeAdjust = 1;
  79. //mSound = nullptr;
  80. }
  81. //-----------------------------------------------------------------------------
  82. SoundAsset::~SoundAsset()
  83. {
  84. }
  85. //-----------------------------------------------------------------------------
  86. void SoundAsset::initPersistFields()
  87. {
  88. // Call parent.
  89. Parent::initPersistFields();
  90. addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
  91. &setSoundFile, &getSoundFile, "Path to the sound file.");
  92. addField("pitchAdjust", TypeF32, Offset(mPitchAdjust, SoundAsset), "Adjustment of the pitch value");
  93. addField("volumeAdjust", TypeF32, Offset(mVolumeAdjust, SoundAsset), "Adjustment to the volume.");
  94. }
  95. //------------------------------------------------------------------------------
  96. void SoundAsset::copyTo(SimObject* object)
  97. {
  98. // Call to parent.
  99. Parent::copyTo(object);
  100. }
  101. void SoundAsset::initializeAsset(void)
  102. {
  103. mSoundPath = expandAssetFilePath(mSoundFile);
  104. }
  105. void SoundAsset::onAssetRefresh(void)
  106. {
  107. mSoundPath = expandAssetFilePath(mSoundFile);
  108. }
  109. void SoundAsset::setSoundFile(const char* pSoundFile)
  110. {
  111. // Sanity!
  112. AssertFatal(pSoundFile != NULL, "Cannot use a NULL shape file.");
  113. // Fetch image file.
  114. pSoundFile = StringTable->insert(pSoundFile);
  115. // Ignore no change,
  116. if (pSoundFile == mSoundFile)
  117. return;
  118. // Update.
  119. mSoundFile = StringTable->insert(pSoundFile);
  120. // Refresh the asset.
  121. refreshAsset();
  122. }
  123. DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
  124. {
  125. return object->getSoundPath();
  126. }