GUIAsset.cpp 7.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef GUI_ASSET_H
  23. #include "GUIAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(GUIAsset);
  41. ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeGUIAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return *((StringTableEntry*)dptr);
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeGUIAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset Id.
  57. StringTableEntry* assetId = (StringTableEntry*)(dptr);
  58. // Update asset value.
  59. *assetId = StringTable->insert(pFieldValue);
  60. return;
  61. }
  62. // Warn.
  63. Con::warnf("(TypeGUIAssetPtr) - Cannot set multiple args to a single asset.");
  64. }
  65. //-----------------------------------------------------------------------------
  66. GUIAsset::GUIAsset()
  67. {
  68. mScriptFile = StringTable->EmptyString();
  69. mGUIFile = StringTable->EmptyString();
  70. mScriptPath = StringTable->EmptyString();
  71. mGUIPath = StringTable->EmptyString();
  72. }
  73. //-----------------------------------------------------------------------------
  74. GUIAsset::~GUIAsset()
  75. {
  76. }
  77. //-----------------------------------------------------------------------------
  78. void GUIAsset::initPersistFields()
  79. {
  80. // Call parent.
  81. Parent::initPersistFields();
  82. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, GUIAsset),
  83. &setScriptFile, &getScriptFile, "Path to the script file for the gui");
  84. addProtectedField("GUIFile", TypeAssetLooseFilePath, Offset(mGUIFile, GUIAsset),
  85. &setScriptFile, &getScriptFile, "Path to the gui file");
  86. }
  87. //------------------------------------------------------------------------------
  88. void GUIAsset::copyTo(SimObject* object)
  89. {
  90. // Call to parent.
  91. Parent::copyTo(object);
  92. }
  93. void GUIAsset::initializeAsset()
  94. {
  95. mGUIPath = expandAssetFilePath(mGUIFile);
  96. if (Platform::isFile(mGUIPath))
  97. Con::executeFile(mGUIPath, false, false);
  98. mScriptPath = expandAssetFilePath(mScriptFile);
  99. if (Platform::isFile(mScriptPath))
  100. Con::executeFile(mScriptPath, false, false);
  101. }
  102. void GUIAsset::onAssetRefresh()
  103. {
  104. mGUIPath = expandAssetFilePath(mGUIFile);
  105. if (Platform::isFile(mGUIPath))
  106. Con::executeFile(mGUIPath, false, false);
  107. mScriptPath = expandAssetFilePath(mScriptFile);
  108. if (Platform::isFile(mScriptPath))
  109. Con::executeFile(mScriptPath, false, false);
  110. }
  111. void GUIAsset::setGUIFile(const char* pScriptFile)
  112. {
  113. // Sanity!
  114. AssertFatal(pScriptFile != NULL, "Cannot use a NULL gui file.");
  115. // Fetch image file.
  116. pScriptFile = StringTable->insert(pScriptFile);
  117. // Ignore no change,
  118. if (pScriptFile == mGUIFile)
  119. return;
  120. // Update.
  121. mGUIFile = StringTable->insert(pScriptFile);
  122. // Refresh the asset.
  123. refreshAsset();
  124. }
  125. void GUIAsset::setScriptFile(const char* pScriptFile)
  126. {
  127. // Sanity!
  128. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  129. // Fetch image file.
  130. pScriptFile = StringTable->insert(pScriptFile);
  131. // Ignore no change,
  132. if (pScriptFile == mScriptFile)
  133. return;
  134. // Update.
  135. mScriptFile = StringTable->insert(pScriptFile);
  136. // Refresh the asset.
  137. refreshAsset();
  138. }
  139. //-----------------------------------------------------------------------------
  140. // GuiInspectorTypeAssetId
  141. //-----------------------------------------------------------------------------
  142. IMPLEMENT_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
  143. ConsoleDocClass(GuiInspectorTypeGUIAssetPtr,
  144. "@brief Inspector field type for GUI Asset Objects\n\n"
  145. "Editor use only.\n\n"
  146. "@internal"
  147. );
  148. void GuiInspectorTypeGUIAssetPtr::consoleInit()
  149. {
  150. Parent::consoleInit();
  151. ConsoleBaseType::getType(TypeGUIAssetPtr)->setInspectorFieldType("GuiInspectorTypeGUIAssetPtr");
  152. }
  153. GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
  154. {
  155. // Create base filename edit controls
  156. GuiControl *retCtrl = Parent::constructEditControl();
  157. if (retCtrl == NULL)
  158. return retCtrl;
  159. // Change filespec
  160. char szBuffer[512];
  161. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"GUIAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  162. mInspector->getComponentGroupTargetId(), mCaption);
  163. mBrowseButton->setField("Command", szBuffer);
  164. // Create "Open in ShapeEditor" button
  165. mSMEdButton = new GuiBitmapButtonCtrl();
  166. dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
  167. mSMEdButton->setField("Command", szBuffer);
  168. char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
  169. mSMEdButton->setBitmap(bitmapName);
  170. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  171. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  172. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  173. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
  174. mSMEdButton->registerObject();
  175. addObject(mSMEdButton);
  176. return retCtrl;
  177. }
  178. bool GuiInspectorTypeGUIAssetPtr::updateRects()
  179. {
  180. S32 dividerPos, dividerMargin;
  181. mInspector->getDivider(dividerPos, dividerMargin);
  182. Point2I fieldExtent = getExtent();
  183. Point2I fieldPos = getPosition();
  184. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  185. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  186. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  187. if (mBrowseButton != NULL)
  188. {
  189. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  190. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  191. }
  192. if (mSMEdButton != NULL)
  193. {
  194. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  195. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  196. }
  197. return resized;
  198. }