ShapeAnimationAsset.h 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ANIMATION_ASSET_H
  23. #define SHAPE_ANIMATION_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. //-----------------------------------------------------------------------------
  43. class ShapeAnimationAsset : public AssetBase
  44. {
  45. typedef AssetBase Parent;
  46. protected:
  47. StringTableEntry mFileName;
  48. StringTableEntry mFilePath;
  49. bool mIsEmbedded;
  50. bool mIsCyclical;
  51. bool mIsBlend;
  52. StringTableEntry mBlendAnimAssetName;
  53. S32 mBlendFrame;
  54. //
  55. StringTableEntry mAnimationName;
  56. S32 mStartFrame;
  57. S32 mEndFrame;
  58. bool mPadRotation;
  59. bool mPadTransforms;
  60. Resource<TSShape> mSourceShape;
  61. public:
  62. ShapeAnimationAsset();
  63. virtual ~ShapeAnimationAsset();
  64. /// Engine.
  65. static void initPersistFields();
  66. virtual void copyTo(SimObject* object);
  67. void setAnimationFile(const char* pAnimationFile);
  68. inline StringTableEntry getAnimationFile(void) const { return mFileName; };
  69. inline StringTableEntry getAnimationPath(void) const { return mFilePath; };
  70. /// Declare Console Object.
  71. DECLARE_CONOBJECT(ShapeAnimationAsset);
  72. protected:
  73. virtual void initializeAsset(void);
  74. virtual void onAssetRefresh(void);
  75. static bool setAnimationFile(void *obj, const char *index, const char *data) { static_cast<ShapeAnimationAsset*>(obj)->setAnimationFile(data); return false; }
  76. static const char* getAnimationFile(void* obj, const char* data) { return static_cast<ShapeAnimationAsset*>(obj)->getAnimationFile(); }
  77. public:
  78. StringTableEntry getAnimationFilename() { return mFileName; }
  79. StringTableEntry getAnimationName() { return mAnimationName; }
  80. StringTableEntry getBlendAnimationName() { return mBlendAnimAssetName; }
  81. S32 getStartFrame() { return mStartFrame; }
  82. S32 getEndFrame() { return mEndFrame; }
  83. bool getPadRotation() { return mPadRotation; }
  84. bool getPadTransforms() { return mPadTransforms; }
  85. bool isEmbedded() { return mIsEmbedded; }
  86. bool isCyclic() { return mIsCyclical; }
  87. bool isBlend() { return mIsBlend; }
  88. S32 getBlendFrame() { return mBlendFrame; }
  89. S32 getAnimationCount();
  90. };
  91. DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
  92. //-----------------------------------------------------------------------------
  93. // TypeAssetId GuiInspectorField Class
  94. //-----------------------------------------------------------------------------
  95. /*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName
  96. {
  97. typedef GuiInspectorTypeFileName Parent;
  98. public:
  99. GuiBitmapButtonCtrl *mShapeEdButton;
  100. DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr);
  101. static void consoleInit();
  102. virtual GuiControl* constructEditControl();
  103. virtual bool updateRects();
  104. };*/
  105. #endif // _ASSET_BASE_H_