TerrainMaterialAsset.cpp 9.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef TERRAINMATERIALASSET_H
  23. #include "TerrainMaterialAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. //-----------------------------------------------------------------------------
  38. IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
  39. ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
  40. //-----------------------------------------------------------------------------
  41. ConsoleGetType(TypeTerrainMaterialAssetPtr)
  42. {
  43. // Fetch asset Id.
  44. return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
  45. }
  46. //-----------------------------------------------------------------------------
  47. ConsoleSetType(TypeTerrainMaterialAssetPtr)
  48. {
  49. // Was a single argument specified?
  50. if (argc == 1)
  51. {
  52. // Yes, so fetch field value.
  53. const char* pFieldValue = argv[0];
  54. // Fetch asset pointer.
  55. AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
  56. // Is the asset pointer the correct type?
  57. if (pAssetPtr == NULL)
  58. {
  59. // No, so fail.
  60. //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  61. return;
  62. }
  63. // Set asset.
  64. pAssetPtr->setAssetId(pFieldValue);
  65. return;
  66. }
  67. // Warn.
  68. Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
  69. }
  70. //-----------------------------------------------------------------------------
  71. TerrainMaterialAsset::TerrainMaterialAsset()
  72. {
  73. mScriptFile = StringTable->EmptyString();
  74. mScriptPath = StringTable->EmptyString();
  75. mMatDefinitionName = StringTable->EmptyString();
  76. }
  77. //-----------------------------------------------------------------------------
  78. TerrainMaterialAsset::~TerrainMaterialAsset()
  79. {
  80. }
  81. //-----------------------------------------------------------------------------
  82. void TerrainMaterialAsset::initPersistFields()
  83. {
  84. // Call parent.
  85. Parent::initPersistFields();
  86. //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
  87. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
  88. &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
  89. addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
  90. }
  91. void TerrainMaterialAsset::initializeAsset()
  92. {
  93. // Call parent.
  94. Parent::initializeAsset();
  95. compileShader();
  96. mScriptPath = expandAssetFilePath(mScriptFile);
  97. if (Platform::isFile(mScriptPath))
  98. Con::executeFile(mScriptPath, false, false);
  99. }
  100. void TerrainMaterialAsset::onAssetRefresh()
  101. {
  102. mScriptPath = expandAssetFilePath(mScriptFile);
  103. if (Platform::isFile(mScriptPath))
  104. Con::executeFile(mScriptPath, false, false);
  105. if (mMatDefinitionName != StringTable->EmptyString())
  106. {
  107. TerrainMaterial* matDef;
  108. if (!Sim::findObject(mMatDefinitionName, matDef))
  109. {
  110. Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
  111. return;
  112. }
  113. //matDef->reload();
  114. }
  115. }
  116. void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
  117. {
  118. // Sanity!
  119. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  120. // Fetch image file.
  121. pScriptFile = StringTable->insert(pScriptFile);
  122. // Update.
  123. mScriptFile = pScriptFile;
  124. // Refresh the asset.
  125. refreshAsset();
  126. }
  127. //------------------------------------------------------------------------------
  128. void TerrainMaterialAsset::compileShader()
  129. {
  130. }
  131. void TerrainMaterialAsset::copyTo(SimObject* object)
  132. {
  133. // Call to parent.
  134. Parent::copyTo(object);
  135. }
  136. DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
  137. {
  138. object->compileShader();
  139. }
  140. //-----------------------------------------------------------------------------
  141. // GuiInspectorTypeAssetId
  142. //-----------------------------------------------------------------------------
  143. IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
  144. ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
  145. "@brief Inspector field type for Material Asset Objects\n\n"
  146. "Editor use only.\n\n"
  147. "@internal"
  148. );
  149. void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
  150. {
  151. Parent::consoleInit();
  152. ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
  153. }
  154. GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
  155. {
  156. // Create base filename edit controls
  157. mUseHeightOverride = true;
  158. mHeightOverride = 100;
  159. mMatEdContainer = new GuiControl();
  160. mMatEdContainer->registerObject();
  161. addObject(mMatEdContainer);
  162. // Create "Open in ShapeEditor" button
  163. mMatPreviewButton = new GuiBitmapButtonCtrl();
  164. const char* matAssetId = getData();
  165. TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId);
  166. TerrainMaterial* materialDef = nullptr;
  167. char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
  168. /*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
  169. {
  170. Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset");
  171. }
  172. else
  173. {
  174. mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
  175. }*/
  176. mMatPreviewButton->setPosition(0, 0);
  177. mMatPreviewButton->setExtent(100,100);
  178. // Change filespec
  179. char szBuffer[512];
  180. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  181. mInspector->getComponentGroupTargetId(), mCaption);
  182. mMatPreviewButton->setField("Command", szBuffer);
  183. mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  184. mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  185. mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  186. StringBuilder strbld;
  187. strbld.append(matAsset->getMaterialDefinitionName());
  188. strbld.append("\n");
  189. strbld.append("Open this file in the Material Editor");
  190. mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
  191. _registerEditControl(mMatPreviewButton);
  192. //mMatPreviewButton->registerObject();
  193. mMatEdContainer->addObject(mMatPreviewButton);
  194. mMatAssetIdTxt = new GuiTextEditCtrl();
  195. mMatAssetIdTxt->registerObject();
  196. mMatAssetIdTxt->setActive(false);
  197. mMatAssetIdTxt->setText(matAssetId);
  198. mMatAssetIdTxt->setBounds(100, 0, 150, 18);
  199. mMatEdContainer->addObject(mMatAssetIdTxt);
  200. return mMatEdContainer;
  201. }
  202. bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
  203. {
  204. S32 dividerPos, dividerMargin;
  205. mInspector->getDivider(dividerPos, dividerMargin);
  206. Point2I fieldExtent = getExtent();
  207. Point2I fieldPos = getPosition();
  208. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  209. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  210. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  211. if (mMatEdContainer != nullptr)
  212. {
  213. mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  214. }
  215. if (mMatPreviewButton != nullptr)
  216. {
  217. mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
  218. }
  219. if (mMatAssetIdTxt != nullptr)
  220. {
  221. mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
  222. }
  223. return resized;
  224. }
  225. void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId)
  226. {
  227. mTargetObject->setDataField(mCaption, "", assetId);
  228. //force a refresh
  229. SimObject* obj = mInspector->getInspectObject();
  230. mInspector->inspectObject(obj);
  231. }
  232. DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
  233. "Gets a particular shape animation asset for this shape.\n"
  234. "@param animation asset index.\n"
  235. "@return Shape Animation Asset.\n")
  236. {
  237. if (assetId == String::EmptyString)
  238. return;
  239. return object->setMaterialAsset(assetId);
  240. }