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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef TERRAINMATERIALASSET_H
- #include "TerrainMaterialAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
- ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeTerrainMaterialAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeTerrainMaterialAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- TerrainMaterialAsset::TerrainMaterialAsset()
- {
- mScriptFile = StringTable->EmptyString();
- mScriptPath = StringTable->EmptyString();
- mMatDefinitionName = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- TerrainMaterialAsset::~TerrainMaterialAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void TerrainMaterialAsset::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
- addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
- &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
- addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
- }
- void TerrainMaterialAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- compileShader();
- mScriptPath = expandAssetFilePath(mScriptFile);
- if (Platform::isFile(mScriptPath))
- Con::executeFile(mScriptPath, false, false);
- }
- void TerrainMaterialAsset::onAssetRefresh()
- {
- mScriptPath = expandAssetFilePath(mScriptFile);
- if (Platform::isFile(mScriptPath))
- Con::executeFile(mScriptPath, false, false);
- if (mMatDefinitionName != StringTable->EmptyString())
- {
- TerrainMaterial* matDef;
- if (!Sim::findObject(mMatDefinitionName, matDef))
- {
- Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
- return;
- }
- //matDef->reload();
- }
- }
- void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
- // Fetch image file.
- pScriptFile = StringTable->insert(pScriptFile);
- // Update.
- mScriptFile = pScriptFile;
- // Refresh the asset.
- refreshAsset();
- }
- //------------------------------------------------------------------------------
- void TerrainMaterialAsset::compileShader()
- {
- }
- void TerrainMaterialAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
- {
- object->compileShader();
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
- ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
- "@brief Inspector field type for Material Asset Objects\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
- }
- GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- mUseHeightOverride = true;
- mHeightOverride = 100;
- mMatEdContainer = new GuiControl();
- mMatEdContainer->registerObject();
- addObject(mMatEdContainer);
- // Create "Open in ShapeEditor" button
- mMatPreviewButton = new GuiBitmapButtonCtrl();
- const char* matAssetId = getData();
- TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId);
- TerrainMaterial* materialDef = nullptr;
- char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
- /*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
- {
- Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset");
- }
- else
- {
- mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
- }*/
- mMatPreviewButton->setPosition(0, 0);
- mMatPreviewButton->setExtent(100,100);
- // Change filespec
- char szBuffer[512];
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
- mInspector->getComponentGroupTargetId(), mCaption);
- mMatPreviewButton->setField("Command", szBuffer);
- mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- StringBuilder strbld;
- strbld.append(matAsset->getMaterialDefinitionName());
- strbld.append("\n");
- strbld.append("Open this file in the Material Editor");
- mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
- _registerEditControl(mMatPreviewButton);
- //mMatPreviewButton->registerObject();
- mMatEdContainer->addObject(mMatPreviewButton);
- mMatAssetIdTxt = new GuiTextEditCtrl();
- mMatAssetIdTxt->registerObject();
- mMatAssetIdTxt->setActive(false);
- mMatAssetIdTxt->setText(matAssetId);
- mMatAssetIdTxt->setBounds(100, 0, 150, 18);
- mMatEdContainer->addObject(mMatAssetIdTxt);
- return mMatEdContainer;
- }
- bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mMatEdContainer != nullptr)
- {
- mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- }
- if (mMatPreviewButton != nullptr)
- {
- mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
- }
- if (mMatAssetIdTxt != nullptr)
- {
- mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
- }
- return resized;
- }
- void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId)
- {
- mTargetObject->setDataField(mCaption, "", assetId);
- //force a refresh
- SimObject* obj = mInspector->getInspectObject();
- mInspector->inspectObject(obj);
- }
- DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
- "Gets a particular shape animation asset for this shape.\n"
- "@param animation asset index.\n"
- "@return Shape Animation Asset.\n")
- {
- if (assetId == String::EmptyString)
- return;
- return object->setMaterialAsset(assetId);
- }
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