assetImporter_ScriptBinding.h 5.7 KB

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  1. #pragma once
  2. #include "console/engineAPI.h"
  3. #include "assetImporter.h"
  4. //Console Functions
  5. DefineEngineMethod(AssetImportConfig, loadImportConfig, void, (Settings* configSettings, String configName), (nullAsType<Settings*>(), ""),
  6. "Creates a new script asset using the targetFilePath.\n"
  7. "@return The bool result of calling exec")
  8. {
  9. return object->loadImportConfig(configSettings, configName);
  10. }
  11. DefineEngineMethod(AssetImporter, setTargetPath, void, (String path), (""),
  12. "Creates a new script asset using the targetFilePath.\n"
  13. "@return The bool result of calling exec")
  14. {
  15. return object->setTargetPath(path);
  16. }
  17. DefineEngineMethod(AssetImporter, resetImportSession, void, (bool forceResetSession), (false),
  18. "Creates a new script asset using the targetFilePath.\n"
  19. "@return The bool result of calling exec")
  20. {
  21. return object->resetImportSession(forceResetSession);
  22. }
  23. DefineEngineMethod(AssetImporter, dumpActivityLog, void, (), ,
  24. "Creates a new script asset using the targetFilePath.\n"
  25. "@return The bool result of calling exec")
  26. {
  27. return object->dumpActivityLog();
  28. }
  29. DefineEngineMethod(AssetImporter, getActivityLogLineCount, S32, (),,
  30. "Creates a new script asset using the targetFilePath.\n"
  31. "@return The bool result of calling exec")
  32. {
  33. return object->getActivityLogLineCount();
  34. }
  35. DefineEngineMethod(AssetImporter, getActivityLogLine, String, (S32 i), (0),
  36. "Creates a new script asset using the targetFilePath.\n"
  37. "@return The bool result of calling exec")
  38. {
  39. return object->getActivityLogLine(0);
  40. }
  41. DefineEngineMethod(AssetImporter, autoImportFile, String, (String path), (""),
  42. "Creates a new script asset using the targetFilePath.\n"
  43. "@return The bool result of calling exec")
  44. {
  45. return object->autoImportFile(path);
  46. }
  47. DefineEngineMethod(AssetImporter, addImportingFile, AssetImportObject*, (String path), (""),
  48. "Creates a new script asset using the targetFilePath.\n"
  49. "@return The bool result of calling exec")
  50. {
  51. return object->addImportingFile(path);
  52. }
  53. DefineEngineMethod(AssetImporter, addImportingAssetItem, void, (AssetImportObject* assetItem, AssetImportObject* parentItem), (nullAsType< AssetImportObject*>(), nullAsType< AssetImportObject*>()),
  54. "Creates a new script asset using the targetFilePath.\n"
  55. "@return The bool result of calling exec")
  56. {
  57. return object->addImportingAssetItem(assetItem, parentItem);
  58. }
  59. DefineEngineMethod(AssetImporter, processImportingAssets, void, (), ,
  60. "Creates a new script asset using the targetFilePath.\n"
  61. "@return The bool result of calling exec")
  62. {
  63. return object->processImportAssets();
  64. }
  65. DefineEngineMethod(AssetImporter, validateImportingAssets, bool, (), ,
  66. "Creates a new script asset using the targetFilePath.\n"
  67. "@return The bool result of calling exec")
  68. {
  69. return object->validateAssets();
  70. }
  71. DefineEngineMethod(AssetImporter, resolveAssetItemIssues, void, (AssetImportObject* assetItem), (nullAsType< AssetImportObject*>()),
  72. "Creates a new script asset using the targetFilePath.\n"
  73. "@return The bool result of calling exec")
  74. {
  75. object->resolveAssetItemIssues(assetItem);
  76. }
  77. DefineEngineMethod(AssetImporter, importAssets, void, (),,
  78. "Creates a new script asset using the targetFilePath.\n"
  79. "@return The bool result of calling exec")
  80. {
  81. return object->importAssets();
  82. }
  83. DefineEngineMethod(AssetImporter, getAssetItemCount, S32, (),,
  84. "Creates a new script asset using the targetFilePath.\n"
  85. "@return The bool result of calling exec")
  86. {
  87. return object->getAssetItemCount();
  88. }
  89. DefineEngineMethod(AssetImporter, getAssetItem, AssetImportObject*, (S32 index), (0),
  90. "Creates a new script asset using the targetFilePath.\n"
  91. "@return The bool result of calling exec")
  92. {
  93. return object->getAssetItem(index);
  94. }
  95. DefineEngineMethod(AssetImporter, getAssetItemChildCount, S32, (AssetImportObject* assetItem), (nullAsType< AssetImportObject*>()),
  96. "Creates a new script asset using the targetFilePath.\n"
  97. "@return The bool result of calling exec")
  98. {
  99. if (assetItem == nullptr)
  100. return 0;
  101. return object->getAssetItemChildCount(assetItem);
  102. }
  103. DefineEngineMethod(AssetImporter, getAssetItemChild, AssetImportObject*, (AssetImportObject* assetItem, S32 index), (nullAsType< AssetImportObject*>(), 0),
  104. "Creates a new script asset using the targetFilePath.\n"
  105. "@return The bool result of calling exec")
  106. {
  107. if (assetItem == nullptr)
  108. return nullptr;
  109. return object->getAssetItemChild(assetItem, index);
  110. }
  111. DefineEngineMethod(AssetImporter, deleteImportingAsset, void, (AssetImportObject* assetItem), (nullAsType< AssetImportObject*>()),
  112. "Creates a new script asset using the targetFilePath.\n"
  113. "@return The bool result of calling exec")
  114. {
  115. return object->deleteImportingAsset(assetItem);
  116. }
  117. DefineEngineMethod(AssetImporter, setImportConfig, void, (AssetImportConfig* importConfig), (nullAsType< AssetImportConfig*>()),
  118. "Creates a new script asset using the targetFilePath.\n"
  119. "@return The bool result of calling exec")
  120. {
  121. return object->setImportConfig(importConfig);
  122. }
  123. /*DefineEngineFunction(enumColladaForImport, bool, (const char* shapePath, const char* ctrl, bool loadCachedDts), ("", "", true),
  124. "(string shapePath, GuiTreeViewCtrl ctrl) Collect scene information from "
  125. "a COLLADA file and store it in a GuiTreeView control. This function is "
  126. "used by the COLLADA import gui to show a preview of the scene contents "
  127. "prior to import, and is probably not much use for anything else.\n"
  128. "@param shapePath COLLADA filename\n"
  129. "@param ctrl GuiTreeView control to add elements to\n"
  130. "@param loadCachedDts dictates if it should try and load the cached dts file if it exists"
  131. "@return true if successful, false otherwise\n"
  132. "@ingroup Editors\n"
  133. "@internal")
  134. {
  135. return enumColladaForImport(shapePath, ctrl, loadCachedDts);
  136. }*/