gfxGLStateCache.h 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141
  1. #ifndef GFX_GL_STATE_CACHE
  2. #define GFX_GL_STATE_CACHE
  3. /// GFXGLStateCache store OpenGL state to avoid performance penalities of glGet* calls
  4. /// GL_TEXTURE_1D/2D/3D, GL_FRAMEBUFFER, GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER
  5. class GFXGLStateCache
  6. {
  7. public:
  8. GFXGLStateCache()
  9. {
  10. mActiveTexture = 0;
  11. mBindedVBO = 0;
  12. mBindedIBO = 0;
  13. mBindedFBO_W = 0;
  14. mBindedFBO_R = 0;
  15. mVertexAttribActive = 0;
  16. }
  17. class TextureUnit
  18. {
  19. public:
  20. TextureUnit() : mTexture1D(0), mTexture2D(0), mTexture3D(0), mTextureCube(0), mTextureCubeArray(0)
  21. {
  22. }
  23. GLuint mTexture1D, mTexture2D, mTexture3D, mTextureCube, mTextureCubeArray;
  24. };
  25. /// after glBindTexture
  26. void setCacheBindedTex(U32 texUnit, GLenum biding, GLuint handle)
  27. {
  28. mActiveTexture = texUnit;
  29. switch (biding)
  30. {
  31. case GL_TEXTURE_2D:
  32. mTextureUnits[mActiveTexture].mTexture2D = handle;
  33. break;
  34. case GL_TEXTURE_3D:
  35. mTextureUnits[mActiveTexture].mTexture3D = handle;
  36. break;
  37. case GL_TEXTURE_1D:
  38. mTextureUnits[mActiveTexture].mTexture1D = handle;
  39. break;
  40. case GL_TEXTURE_CUBE_MAP:
  41. mTextureUnits[mActiveTexture].mTextureCube = handle;
  42. break;
  43. case GL_TEXTURE_CUBE_MAP_ARRAY:
  44. mTextureUnits[mActiveTexture].mTextureCubeArray = handle;
  45. break;
  46. default:
  47. AssertFatal(0, avar("GFXGLStateCache::setCacheBindedTex - binding (%x) not supported.", biding) );
  48. return;
  49. }
  50. }
  51. /// after opengl object binded
  52. void setCacheBinded(GLenum biding, GLuint handle)
  53. {
  54. switch (biding)
  55. {
  56. case GL_TEXTURE_2D:
  57. mTextureUnits[mActiveTexture].mTexture2D = handle;
  58. break;
  59. case GL_TEXTURE_3D:
  60. mTextureUnits[mActiveTexture].mTexture3D = handle;
  61. break;
  62. case GL_TEXTURE_1D:
  63. mTextureUnits[mActiveTexture].mTexture1D = handle;
  64. break;
  65. case GL_TEXTURE_CUBE_MAP:
  66. mTextureUnits[mActiveTexture].mTextureCube = handle;
  67. break;
  68. case GL_TEXTURE_CUBE_MAP_ARRAY:
  69. mTextureUnits[mActiveTexture].mTextureCubeArray = handle;
  70. break;
  71. case GL_FRAMEBUFFER:
  72. mBindedFBO_W = mBindedFBO_R = handle;
  73. break;
  74. case GL_DRAW_FRAMEBUFFER:
  75. mBindedFBO_W = handle;
  76. break;
  77. case GL_READ_FRAMEBUFFER:
  78. mBindedFBO_R = handle;
  79. break;
  80. case GL_ARRAY_BUFFER:
  81. mBindedVBO = handle;
  82. break;
  83. case GL_ELEMENT_ARRAY_BUFFER:
  84. mBindedIBO = handle;
  85. break;
  86. default:
  87. AssertFatal(0, avar("GFXGLStateCache::setCacheBinded - binding (%x) not supported.", biding) );
  88. break;
  89. }
  90. }
  91. GLuint getCacheBinded(GLenum biding) const
  92. {
  93. switch (biding)
  94. {
  95. case GL_TEXTURE_2D:
  96. return mTextureUnits[mActiveTexture].mTexture2D;
  97. case GL_TEXTURE_3D:
  98. return mTextureUnits[mActiveTexture].mTexture3D;
  99. case GL_TEXTURE_1D:
  100. return mTextureUnits[mActiveTexture].mTexture1D;
  101. case GL_TEXTURE_CUBE_MAP:
  102. return mTextureUnits[mActiveTexture].mTextureCube;
  103. case GL_TEXTURE_CUBE_MAP_ARRAY:
  104. return mTextureUnits[mActiveTexture].mTextureCubeArray;
  105. case GL_DRAW_FRAMEBUFFER:
  106. return mBindedFBO_W;
  107. case GL_READ_FRAMEBUFFER:
  108. return mBindedFBO_R;
  109. case GL_ARRAY_BUFFER:
  110. return mBindedVBO;
  111. case GL_ELEMENT_ARRAY_BUFFER:
  112. return mBindedIBO;
  113. default:
  114. AssertFatal(0, avar("GFXGLStateCache::getCacheBinded - binding (%x) not supported.", biding) );
  115. return 0;
  116. }
  117. }
  118. /// after glActiveTexture
  119. void setCacheActiveTexture(U32 unit) { mActiveTexture = unit; }
  120. U32 getCacheActiveTexture() const { return mActiveTexture; }
  121. /// for cache glEnableVertexAttribArray / glDisableVertexAttribArray
  122. void setCacheVertexAttribActive(U32 activeMask) { mVertexAttribActive = activeMask; }
  123. U32 getCacheVertexAttribActive() const { return mVertexAttribActive; }
  124. protected:
  125. GLuint mActiveTexture, mBindedVBO, mBindedIBO, mBindedFBO_W, mBindedFBO_R;
  126. TextureUnit mTextureUnits[TEXTURE_STAGE_COUNT];
  127. U32 mVertexAttribActive;
  128. };
  129. #endif