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sdl
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059d531b62
linux followup work by tim
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6 年之前 |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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util
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
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gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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6 年之前 |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
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gfxGLCubemap.cpp
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c57205b1f4
from @rextimmy: final fixes
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5 年之前 |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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6 年之前 |
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gfxGLDevice.cpp
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 年之前 |
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gfxGLDevice.h
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4223a26f05
no message
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5 年之前 |
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gfxGLDeviceProfiler.cpp
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
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gfxGLEnumTranslate.cpp
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c57205b1f4
from @rextimmy: final fixes
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5 年之前 |
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gfxGLEnumTranslate.h
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c57205b1f4
from @rextimmy: final fixes
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5 年之前 |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
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gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
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gfxGLShader.cpp
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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gfxGLStateBlock.cpp
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059d531b62
linux followup work by tim
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6 年之前 |
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gfxGLStateBlock.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
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gfxGLStateCache.h
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000c7b2263
GL work
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6 年之前 |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
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gfxGLTextureObject.cpp
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e88b7a0783
minor cleanups:
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5 年之前 |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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11 年之前 |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
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gfxGLUtils.h
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000c7b2263
GL work
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6 年之前 |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 年之前 |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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11 年之前 |
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gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 年之前 |
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gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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5 年之前 |
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gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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6 年之前 |
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gfxGLWindowTarget.h
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60a29777fa
WIP updated UI
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6 年之前 |
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screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 年之前 |
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screenshotGL.h
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 年之前 |