NoboKani a56fe4037e Fixing bug Terrain Editor bug #91 vor 5 Jahren
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. vor 8 Jahren
creator.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
creator.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again vor 6 Jahren
editor.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
editor.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod vor 7 Jahren
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod vor 7 Jahren
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
gizmo.h 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiConvexShapeEditorCtrl.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases vor 5 Jahren
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiDecalEditorCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 5 Jahren
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: vor 10 Jahren
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
guiMissionArea.h 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
guiMissionAreaEditor.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. vor 5 Jahren
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod vor 7 Jahren
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
tSelection.h 5c688260d5 Issue found with PVS-Studio: vor 10 Jahren
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
terrainActions.h 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
terrainEditor.cpp a56fe4037e Fixing bug Terrain Editor bug #91 vor 5 Jahren
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui vor 5 Jahren
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl vor 10 Jahren
worldEditor.cpp c746871b0a zlib - remove modified mini variant from assimp. we're using the big one elsewhere vor 5 Jahren
worldEditor.h 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems vor 5 Jahren
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching vor 6 Jahren
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. vor 8 Jahren