| .. |
|
assets
|
04f4a5fcf4
dedicated server nulltexturemanager work
|
há 3 anos atrás |
|
decal
|
66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
|
há 3 anos atrás |
|
examples
|
976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
|
há 3 anos atrás |
|
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
fx
|
4fd8436911
targeted fix for #45
|
há 3 anos atrás |
|
gameBase
|
943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
|
há 3 anos atrás |
|
lighting
|
5453d53f4c
correct capturing flag test
|
há 3 anos atrás |
|
physics
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
sfx
|
305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
|
há 3 anos atrás |
|
turret
|
227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
|
há 4 anos atrás |
|
vehicles
|
93faa243ac
cleanups for sound assets
|
há 4 anos atrás |
|
Scene.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
há 4 anos atrás |
|
Scene.h
|
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
|
há 5 anos atrás |
|
accumulationVolume.cpp
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
accumulationVolume.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
há 5 anos atrás |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
há 11 anos atrás |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
há 7 anos atrás |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
aiPlayer.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
há 5 anos atrás |
|
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
há 8 anos atrás |
|
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
há 8 anos atrás |
|
camera.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
há 5 anos atrás |
|
cameraSpline.cpp
|
f4e6060b52
pathshape cleanups and callbacks
|
há 3 anos atrás |
|
cameraSpline.h
|
f4e6060b52
pathshape cleanups and callbacks
|
há 3 anos atrás |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
há 8 anos atrás |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
há 9 anos atrás |
|
convexShape.cpp
|
7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
|
há 3 anos atrás |
|
convexShape.h
|
dd920bb537
set convexshape to use a standard vertex type
|
há 3 anos atrás |
|
debris.cpp
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
debris.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
gameFunctions.cpp
|
227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
|
há 4 anos atrás |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
há 8 anos atrás |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
há 10 anos atrás |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
há 10 anos atrás |
|
groundPlane.cpp
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
groundPlane.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
guiMaterialPreview.cpp
|
fabd5864fa
uninitialized variables-t3d
|
há 5 anos atrás |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
guiObjectView.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
há 4 anos atrás |
|
guiObjectView.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
há 4 anos atrás |
|
item.cpp
|
afb39d398f
code review:
|
há 5 anos atrás |
|
item.h
|
afb39d398f
code review:
|
há 5 anos atrás |
|
levelInfo.cpp
|
d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
|
há 3 anos atrás |
|
levelInfo.h
|
d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
|
há 3 anos atrás |
|
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
lightAnimData.h
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
há 5 anos atrás |
|
lightBase.cpp
|
6ade6f08ce
Updated Assimp
|
há 5 anos atrás |
|
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
há 8 anos atrás |
|
lightDescription.cpp
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
há 6 anos atrás |
|
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
lightFlareData.cpp
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
lightFlareData.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
há 11 anos atrás |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
há 13 anos atrás |
|
missionMarker.cpp
|
e1a127715e
sanity checks
|
há 3 anos atrás |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
há 11 anos atrás |
|
notesObject.cpp
|
5de19404d9
mac compile fixes
|
há 5 anos atrás |
|
notesObject.h
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
há 5 anos atrás |
|
objectTypes.h
|
e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
|
há 3 anos atrás |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
há 7 anos atrás |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
há 11 anos atrás |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
há 11 anos atrás |
|
pathShape.cpp
|
f4e6060b52
pathshape cleanups and callbacks
|
há 3 anos atrás |
|
pathShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
há 6 anos atrás |
|
physicalZone.cpp
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
há 3 anos atrás |
|
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
há 8 anos atrás |
|
player.cpp
|
77ef842670
particle emission safeties
|
há 3 anos atrás |
|
player.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
pointLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
há 5 anos atrás |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
prefab.cpp
|
976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
|
há 3 anos atrás |
|
prefab.h
|
976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
|
há 3 anos atrás |
|
projectile.cpp
|
33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
|
há 4 anos atrás |
|
projectile.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
proximityMine.cpp
|
93faa243ac
cleanups for sound assets
|
há 4 anos atrás |
|
proximityMine.h
|
98a079a797
code duplication prune. should aid in stability
|
há 4 anos atrás |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
há 10 anos atrás |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
rigidShape.cpp
|
93faa243ac
cleanups for sound assets
|
há 4 anos atrás |
|
rigidShape.h
|
93faa243ac
cleanups for sound assets
|
há 4 anos atrás |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
shapeBase.cpp
|
15ef8b4fbe
Cleaned up implementation of #712
|
há 4 anos atrás |
|
shapeBase.h
|
943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
|
há 3 anos atrás |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
shapeImage.cpp
|
7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
|
há 3 anos atrás |
|
spotLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
há 5 anos atrás |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |
|
staticShape.cpp
|
e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
|
há 4 anos atrás |
|
staticShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
há 6 anos atrás |
|
trigger.cpp
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
há 3 anos atrás |
|
trigger.h
|
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
|
há 5 anos atrás |
|
tsStatic.cpp
|
a75c64fef3
tsstatic aug cleanups
|
há 3 anos atrás |
|
tsStatic.h
|
5ec4e8fb62
forgot the.h
|
há 3 anos atrás |
|
zone.cpp
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
há 3 anos atrás |
|
zone.h
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
há 3 anos atrás |