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assets
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c47cb54702
fix on-RPC-command explosion sounds not playing the first time
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vor 3 Jahren |
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decal
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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vor 3 Jahren |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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fx
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c47cb54702
fix on-RPC-command explosion sounds not playing the first time
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vor 3 Jahren |
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gameBase
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15ef8b4fbe
Cleaned up implementation of #712
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vor 4 Jahren |
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lighting
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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vor 3 Jahren |
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physics
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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sfx
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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vor 4 Jahren |
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vehicles
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93faa243ac
cleanups for sound assets
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vor 4 Jahren |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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vor 4 Jahren |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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vor 5 Jahren |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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vor 5 Jahren |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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vor 11 Jahren |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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vor 7 Jahren |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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vor 5 Jahren |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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vor 8 Jahren |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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vor 8 Jahren |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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vor 5 Jahren |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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cameraSpline.h
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a41b28f6b7
safety check
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vor 5 Jahren |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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vor 8 Jahren |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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vor 9 Jahren |
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convexShape.cpp
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dd920bb537
set convexshape to use a standard vertex type
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vor 3 Jahren |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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vor 3 Jahren |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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vor 4 Jahren |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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vor 8 Jahren |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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vor 10 Jahren |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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vor 10 Jahren |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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vor 5 Jahren |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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vor 4 Jahren |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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vor 4 Jahren |
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item.cpp
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afb39d398f
code review:
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vor 5 Jahren |
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item.h
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afb39d398f
code review:
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vor 5 Jahren |
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levelInfo.cpp
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ff0e418132
fix sDefaultAmbience intialization.
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vor 3 Jahren |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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vor 5 Jahren |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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vor 5 Jahren |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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vor 8 Jahren |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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vor 6 Jahren |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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vor 11 Jahren |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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vor 13 Jahren |
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missionMarker.cpp
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e1a127715e
sanity checks
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vor 3 Jahren |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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vor 11 Jahren |
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notesObject.cpp
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5de19404d9
mac compile fixes
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vor 5 Jahren |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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vor 5 Jahren |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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vor 3 Jahren |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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vor 7 Jahren |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 11 Jahren |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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vor 11 Jahren |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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vor 3 Jahren |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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vor 8 Jahren |
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player.cpp
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c3eb5e028b
constrain player mRot.z reguardless of translation
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vor 3 Jahren |
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player.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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vor 5 Jahren |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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vor 3 Jahren |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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vor 3 Jahren |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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vor 4 Jahren |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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vor 4 Jahren |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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vor 4 Jahren |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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vor 10 Jahren |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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vor 4 Jahren |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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vor 4 Jahren |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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vor 4 Jahren |
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shapeBase.h
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15ef8b4fbe
Cleaned up implementation of #712
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vor 4 Jahren |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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shapeImage.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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vor 4 Jahren |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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vor 5 Jahren |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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vor 4 Jahren |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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vor 6 Jahren |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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vor 3 Jahren |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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vor 5 Jahren |
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tsStatic.cpp
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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vor 3 Jahren |
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tsStatic.h
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19e4643707
new method tsstatic.getNodeTransform
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vor 4 Jahren |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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vor 5 Jahren |
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zone.h
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dbf34df71d
select within zone pushbutton
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vor 6 Jahren |