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guiArrayCtrl.cpp
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539efcb1e1
Input event changes
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13 rokov pred |
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guiArrayCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiCanvas.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 rokov pred |
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guiCanvas.h
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40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
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8 rokov pred |
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guiControl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 rokov pred |
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guiControl.h
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 rokov pred |
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guiDefaultControlRender.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 rokov pred |
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guiDefaultControlRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiOffscreenCanvas.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiOffscreenCanvas.h
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8b43ff3465
Update guiOffscreenCanvas.h
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9 rokov pred |
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guiScriptNotifyControl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiScriptNotifyControl.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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guiTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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guiTypes.h
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3ca67b3148
Update guiTypes.h
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10 rokov pred |