DavidWyand-GG ca57db1e23 Fix for Bullet frustum reference 12 years ago
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decal 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
examples b0974e6647 RenderMeshExample won't render transparent materials properly, this commit will fix it. 12 years ago
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 years ago
fx 3be3cc6589 Fix GroundCover banking with camera 12 years ago
gameBase d095576a25 Change default damage and white flash 12 years ago
physics ca57db1e23 Fix for Bullet frustum reference 12 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 7dbfe6994d Engine directory for ticket #1 13 years ago
turret 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 years ago
vehicles b4ea1123dc Remove Interior Object format (DIF) 12 years ago
aiClient.cpp b4ea1123dc Remove Interior Object format (DIF) 12 years ago
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiConnection.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp b4ea1123dc Remove Interior Object format (DIF) 12 years ago
aiPlayer.h 7dbfe6994d Engine directory for ticket #1 13 years ago
camera.cpp c6462a25b4 fixed camera code not checking for invalid/missing datablock: crashed before 12 years ago
camera.h 660250cccf Game cam and eye banking, control schemes 12 years ago
cameraSpline.cpp 53abbe066d added checks for valid pointers after locking 12 years ago
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 years ago
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 years ago
debris.cpp b4ea1123dc Remove Interior Object format (DIF) 12 years ago
debris.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameFunctions.cpp 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 years ago
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 4e65e1014b Initialize mCameraRotation to (0, 0, 0). 12 years ago
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 years ago
item.cpp b4ea1123dc Remove Interior Object format (DIF) 12 years ago
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 years ago
levelInfo.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
levelInfo.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightBase.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
missionArea.cpp 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 years ago
missionMarker.h 7db02d1f80 Added a flag that sets the transform of spawned objects. 13 years ago
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 years ago
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.h 7dbfe6994d Engine directory for ticket #1 13 years ago
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 years ago
player.cpp 710d616d0f Revert Player Buoyancy Change 12 years ago
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 years ago
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.h 7dbfe6994d Engine directory for ticket #1 13 years ago
projectile.cpp eacbb47681 Removed indentation fixes. 12 years ago
projectile.h 7dbfe6994d Engine directory for ticket #1 13 years ago
proximityMine.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp fed7966dda fix for issue #393 12 years ago
rigidShape.h 0e87a8b6b7 New RigidShape method to force client 13 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp ce73a6b11a Exposed blowUp method to console. 12 years ago
shapeBase.h ce73a6b11a Exposed blowUp method to console. 12 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 24f951ed34 Removing a duplicate CorrectMuzzleVector initPersistFields() entry. 12 years ago
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 years ago
trigger.cpp 3d153e5fdc Making vector order consistent. 12 years ago
trigger.h 7dbfe6994d Engine directory for ticket #1 13 years ago
tsStatic.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
tsStatic.h 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago