Sven ada83d9a6a Remove redundant cstdint include vor 1 Jahr
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D3D11 ce4d861658 Test PR for generating cubemap mips vor 1 Jahr
Null ce4d861658 Test PR for generating cubemap mips vor 1 Jahr
bitmap ada83d9a6a Remove redundant cstdint include vor 1 Jahr
gl ce4d861658 Test PR for generating cubemap mips vor 1 Jahr
sim efbe5e90f5 virtuals removed vor 1 Jahr
util edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
video 0342eb6f31 replace other classes vor 1 Jahr
gFont.cpp d87199f5da Final Cleanup vor 2 Jahren
gFont.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format vor 2 Jahren
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxAdapter.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxCardProfile.cpp 89b0c7f73b Console Refactor vor 2 Jahren
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality vor 3 Jahren
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips vor 1 Jahr
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select vor 3 Jahren
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select vor 3 Jahren
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDrawUtil.cpp d9c4269d8b bug fix vor 1 Jahr
gfxDrawUtil.h 0d448ad761 smoothing out results from gui shaders vor 1 Jahr
gfxEnums.h e6c653c441 warnings cleanup vor 1 Jahr
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxFence.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format vor 2 Jahren
gfxFormatUtils.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around vor 2 Jahren
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxOcclusionQuery.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. vor 10 Jahren
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxResource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxShader.cpp 808e2f4200 Groundwork for other shaders vor 1 Jahr
gfxShader.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review vor 2 Jahren
gfxStateBlock.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format vor 2 Jahren
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() vor 7 Jahren
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxTarget.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxTextureArray.cpp cdf3b6cf79 kill console spam vor 3 Jahren
gfxTextureArray.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 vor 5 Jahren
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 vor 5 Jahren
gfxTextureManager.cpp d23ee397e6 adds wetness vor 3 Jahren
gfxTextureManager.h d23ee397e6 adds wetness vor 3 Jahren
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" vor 2 Jahren
gfxTextureObject.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxVertexBuffer.h efbe5e90f5 virtuals removed vor 1 Jahr
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators vor 6 Jahren
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. vor 8 Jahren
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support vor 9 Jahren
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
screenshot.cpp d87199f5da Final Cleanup vor 2 Jahren
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. vor 11 Jahren