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sdl
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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tGL
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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util
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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win32
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
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gfxGLAppleFence.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxGLAppleFence.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLCardProfiler.cpp
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059d531b62
linux followup work by tim
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há 6 anos atrás |
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gfxGLCardProfiler.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxGLCircularVolatileBuffer.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxGLCubemap.cpp
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c57205b1f4
from @rextimmy: final fixes
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há 5 anos atrás |
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gfxGLCubemap.h
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175f0eebb7
ongoing WIP of openGL cubemap arrays.
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há 6 anos atrás |
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gfxGLDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLDevice.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLDeviceProfiler.cpp
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxGLEnumTranslate.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLOcclusionQuery.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
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gfxGLOcclusionQuery.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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há 7 anos atrás |
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gfxGLPrimitiveBuffer.cpp
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxGLPrimitiveBuffer.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLShader.cpp
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87dd7ffc4a
Implement Singlepass Terrain Render
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há 5 anos atrás |
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gfxGLShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxGLStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLStateCache.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxGLTextureArray.cpp
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3c8d07a03e
Cleanup and fixes
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há 5 anos atrás |
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gfxGLTextureArray.h
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3c8d07a03e
Cleanup and fixes
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há 5 anos atrás |
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gfxGLTextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxGLTextureManager.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLTextureObject.cpp
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e88b7a0783
minor cleanups:
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há 5 anos atrás |
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gfxGLTextureObject.h
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9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
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há 11 anos atrás |
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gfxGLTextureTarget.cpp
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxGLTextureTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxGLUtils.h
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9caa08b7f0
Fix off-by-one in mip levels for OpenGL
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há 5 anos atrás |
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gfxGLVertexAttribLocation.h
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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há 9 anos atrás |
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gfxGLVertexBuffer.cpp
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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gfxGLVertexBuffer.h
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dd08fd2e7d
Add OpenGL support.
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há 11 anos atrás |
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gfxGLVertexDecl.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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há 7 anos atrás |
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gfxGLVertexDecl.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxGLWindowTarget.cpp
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60a29777fa
WIP updated UI
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há 6 anos atrás |
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gfxGLWindowTarget.h
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60a29777fa
WIP updated UI
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há 6 anos atrás |
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screenshotGL.cpp
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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há 5 anos atrás |
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screenshotGL.h
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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há 5 anos atrás |