rextimmy 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
..
sdl 059d531b62 linux followup work by tim há 6 anos atrás
tGL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
util dd08fd2e7d Add OpenGL support. há 11 anos atrás
win32 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
gfxGLAppleFence.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxGLAppleFence.h dd08fd2e7d Add OpenGL support. há 11 anos atrás
gfxGLCardProfiler.cpp 059d531b62 linux followup work by tim há 6 anos atrás
gfxGLCardProfiler.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxGLCircularVolatileBuffer.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLCubemap.cpp c57205b1f4 from @rextimmy: final fixes há 5 anos atrás
gfxGLCubemap.h 175f0eebb7 ongoing WIP of openGL cubemap arrays. há 6 anos atrás
gfxGLDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLDevice.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLDeviceProfiler.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLOcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
gfxGLOcclusionQuery.h b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
gfxGLPrimitiveBuffer.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLPrimitiveBuffer.h dd08fd2e7d Add OpenGL support. há 11 anos atrás
gfxGLShader.cpp 87dd7ffc4a Implement Singlepass Terrain Render há 5 anos atrás
gfxGLShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxGLStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLStateCache.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxGLTextureArray.cpp 3c8d07a03e Cleanup and fixes há 5 anos atrás
gfxGLTextureArray.h 3c8d07a03e Cleanup and fixes há 5 anos atrás
gfxGLTextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxGLTextureManager.h dd08fd2e7d Add OpenGL support. há 11 anos atrás
gfxGLTextureObject.cpp e88b7a0783 minor cleanups: há 5 anos atrás
gfxGLTextureObject.h 9150c7f5ab OpenGL: Mipmaps for GFXGLCubemap. há 11 anos atrás
gfxGLTextureTarget.cpp 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. há 7 anos atrás
gfxGLTextureTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. há 7 anos atrás
gfxGLUtils.h 9caa08b7f0 Fix off-by-one in mip levels for OpenGL há 5 anos atrás
gfxGLVertexAttribLocation.h ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl há 9 anos atrás
gfxGLVertexBuffer.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
gfxGLVertexBuffer.h dd08fd2e7d Add OpenGL support. há 11 anos atrás
gfxGLVertexDecl.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 7 anos atrás
gfxGLVertexDecl.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxGLWindowTarget.cpp 60a29777fa WIP updated UI há 6 anos atrás
gfxGLWindowTarget.h 60a29777fa WIP updated UI há 6 anos atrás
screenshotGL.cpp e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. há 5 anos atrás
screenshotGL.h e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. há 5 anos atrás