Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
..
D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 years ago
Null 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
bitmap 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gl 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
sim 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
util edd1e0a270 Removes Direct3D9 functionality. 8 years ago
video b9c207765e uninitialized variables-gfx 5 years ago
gFont.cpp b9c207765e uninitialized variables-gfx 5 years ago
gFont.h b9c207765e uninitialized variables-gfx 5 years ago
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 years ago
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 years ago
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 years ago
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 years ago
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxDevice.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 years ago
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 years ago
gfxEnums.h 6d71bec417 gfx enum correction 5 years ago
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 years ago
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 years ago
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 years ago
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 years ago
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxStringEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 years ago
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 years ago
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 years ago
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 years ago
gfxTextureManager.cpp c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 5 years ago
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 years ago
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 years ago
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 years ago
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 years ago
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 years ago
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 years ago
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 years ago