JeffR 15ef8b4fbe Cleaned up implementation of #712 4 年之前
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extended 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
hifi 7dbfe6994d Engine directory for ticket #1 13 年之前
std 66cc6fb9d1 Removes current implement of shadow caching 6 年之前
gameBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
gameBase.h c082f13b71 missing extract bit 6 年之前
gameConnection.cpp 15ef8b4fbe Cleaned up implementation of #712 4 年之前
gameConnection.h 15ef8b4fbe Cleaned up implementation of #712 4 年之前
gameConnectionEvents.cpp 15ef8b4fbe Cleaned up implementation of #712 4 年之前
gameConnectionEvents.h 15ef8b4fbe Cleaned up implementation of #712 4 年之前
gameProcess.cpp e718841467 Eliminate DefineConsoleFunction 7 年之前
gameProcess.h 7dbfe6994d Engine directory for ticket #1 13 年之前
moveList.cpp fabd5864fa uninitialized variables-t3d 5 年之前
moveList.h 35374f939e ExtendedMove class and support 13 年之前
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 10 年之前
moveManager.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年之前
processList.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 年之前
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. 8 年之前
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tickCache.h 7dbfe6994d Engine directory for ticket #1 13 年之前