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assets
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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před 3 roky |
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decal
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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před 3 roky |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fx
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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před 3 roky |
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gameBase
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15ef8b4fbe
Cleaned up implementation of #712
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před 4 roky |
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lighting
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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před 3 roky |
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physics
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sfx
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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před 4 roky |
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vehicles
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93faa243ac
cleanups for sound assets
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před 4 roky |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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před 5 roky |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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před 7 roky |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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před 8 roky |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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před 8 roky |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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cameraSpline.h
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a41b28f6b7
safety check
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před 5 roky |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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convexShape.cpp
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dd920bb537
set convexshape to use a standard vertex type
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před 3 roky |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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před 3 roky |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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před 4 roky |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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item.cpp
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afb39d398f
code review:
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před 5 roky |
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item.h
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afb39d398f
code review:
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před 5 roky |
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levelInfo.cpp
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ff0e418132
fix sDefaultAmbience intialization.
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před 3 roky |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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před 8 roky |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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před 6 roky |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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před 11 roky |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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před 13 roky |
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missionMarker.cpp
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e1a127715e
sanity checks
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před 3 roky |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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před 11 roky |
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notesObject.cpp
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5de19404d9
mac compile fixes
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před 5 roky |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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před 5 roky |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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před 3 roky |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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před 3 roky |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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player.cpp
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f0d919e859
sound asset conversions - materials
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před 4 roky |
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player.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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před 3 roky |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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před 3 roky |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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před 4 roky |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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před 4 roky |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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před 10 roky |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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před 4 roky |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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před 4 roky |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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před 4 roky |
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shapeBase.h
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15ef8b4fbe
Cleaned up implementation of #712
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před 4 roky |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeImage.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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před 4 roky |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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před 4 roky |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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před 3 roky |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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před 5 roky |
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tsStatic.cpp
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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před 3 roky |
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tsStatic.h
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19e4643707
new method tsstatic.getNodeTransform
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před 4 roky |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 5 roky |
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zone.h
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dbf34df71d
select within zone pushbutton
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před 6 roky |