AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. преди 3 години
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects преди 5 години
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials преди 5 години
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development преди 6 години
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl преди 5 години
materialDefinition.cpp bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups преди 3 години
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. преди 4 години
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM преди 5 години
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM преди 5 години
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter преди 4 години
materialList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialManager.cpp e7403197c7 yell when warningmaterial is undefined преди 4 години
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage преди 5 години
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
miscShdrDat.h 3496c549b5 Hardware Skinning Support преди 9 години
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
processedMaterial.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. преди 3 години
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. преди 4 години
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. преди 5 години
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development преди 6 години
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups преди 7 години
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години