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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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преди 5 години |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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преди 5 години |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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materialDefinition.cpp
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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преди 3 години |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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преди 4 години |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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преди 4 години |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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преди 4 години |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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преди 5 години |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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преди 9 години |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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processedMaterial.cpp
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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преди 3 години |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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преди 4 години |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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преди 5 години |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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преди 7 години |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |