JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars пре 3 година
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forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows пре 6 година
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork пре 6 година
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. пре 7 година
renderDeferredMgr.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
renderDeferredMgr.h 9e65e940d0 lighting single buffer пре 7 година
renderFormatChanger.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features пре 6 година
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer пре 11 година
renderImposterMgr.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars пре 3 година
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. пре 8 година
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features пре 6 година
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer пре 11 година
renderParticleMgr.cpp 5a933c00d3 Removed old fixed function code from GFX. пре 5 година
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
renderPassManager.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' пре 5 година
renderPassManager.h 6ade6f08ce Updated Assimp пре 5 година
renderPassStateToken.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. пре 4 година
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderProbeMgr.cpp 28bf6c5b8f Ensures that the capturing flag is toggled regardless of how we invoke for a probe to bake(previously it was only done with the batch bake) пре 3 година
renderProbeMgr.h 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. пре 3 година
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
renderTranslucentMgr.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. пре 4 година
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 пре 13 година