Brian Roberts 516163fd5d Merge pull request #781 from Areloch/MiscFixes20220510 vor 3 Jahren
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clientServer 4d336e9ecf ensure MissionCleanup exists before .mis load vor 3 Jahren
console c6263829c9 Make the Console Sane Again vor 3 Jahren
gameObjects 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field vor 3 Jahren
gui 41add628ad Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation vor 3 Jahren
lighting 2c999008f1 Fixes and cleans up various issues and error spam for core and tools folders vor 3 Jahren
postFX 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field vor 3 Jahren
rendering 8aed00ec4d Fixed graphical level values to set defaultAnisotropy instead of vsync vor 3 Jahren
sfx 41bd5ef6b6 remove FMODex from Torque3D vor 4 Jahren
utility f204a4c646 Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes vor 3 Jahren
core.module 817f01ff92 followup: readd, and rename the module.ScriptFile entries to thier lower case vor 4 Jahren
core.tscript 817f01ff92 followup: readd, and rename the module.ScriptFile entries to thier lower case vor 4 Jahren
settings.xml f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path vor 6 Jahren