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clientServer
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4d336e9ecf
ensure MissionCleanup exists before .mis load
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vor 3 Jahren |
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console
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c6263829c9
Make the Console Sane Again
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vor 3 Jahren |
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gameObjects
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69d547fd72
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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vor 3 Jahren |
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gui
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41add628ad
Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
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vor 3 Jahren |
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lighting
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2c999008f1
Fixes and cleans up various issues and error spam for core and tools folders
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vor 3 Jahren |
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postFX
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69d547fd72
Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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vor 3 Jahren |
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rendering
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8aed00ec4d
Fixed graphical level values to set defaultAnisotropy instead of vsync
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vor 3 Jahren |
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sfx
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41bd5ef6b6
remove FMODex from Torque3D
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vor 4 Jahren |
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utility
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f204a4c646
Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes
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vor 3 Jahren |
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core.module
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817f01ff92
followup: readd, and rename the module.ScriptFile entries to thier lower case
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vor 4 Jahren |
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core.tscript
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817f01ff92
followup: readd, and rename the module.ScriptFile entries to thier lower case
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vor 4 Jahren |
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settings.xml
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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vor 6 Jahren |