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ogg
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fbfd3ed8ed
clang: constructor initialization order
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9 rokov pred |
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stream
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 rokov pred |
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strings
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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util
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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bitMatrix.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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bitRender.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 rokov pred |
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bitRender.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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bitSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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bitVector.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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bitVector.h
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b700572931
Fix BitVector copy constructor.
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12 rokov pred |
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bitVectorW.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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color.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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color.h
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1f477914aa
ColorI::fromLinear fix
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8 rokov pred |
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crc.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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crc.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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dataChunker.cpp
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c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
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9 rokov pred |
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dataChunker.h
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c2cc7142de
Reduce the amount of blocks of memory DataChunker uses
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9 rokov pred |
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dnet.cpp
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6492028bb2
Merge pull request #1035 from bpay/memfixes
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11 rokov pred |
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dnet.h
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539efcb1e1
Input event changes
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13 rokov pred |
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factoryCache.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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fileObject.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 rokov pred |
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fileObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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fileio.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 rokov pred |
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filterStream.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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filterStream.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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frameAllocator.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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frameAllocator.h
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 rokov pred |
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iTickable.cpp
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7d6df96d65
ITickable supports object deletion
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12 rokov pred |
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iTickable.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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idGenerator.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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idGenerator.h
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c19a70814c
Tidy up and fix the various Assert macros
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11 rokov pred |
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memVolume.cpp
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 rokov pred |
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memVolume.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 rokov pred |
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module.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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module.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 rokov pred |
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resizeStream.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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resizeStream.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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resource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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resourceManager.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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11 rokov pred |
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resourceManager.h
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171a24459f
Remove namespace from header
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12 rokov pred |
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stringBuffer.cpp
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fcf52fb5e0
Rename the memory allocating versions to make prev error less likely
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11 rokov pred |
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stringBuffer.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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stringTable.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 rokov pred |
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stringTable.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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tAlgorithm.h
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 rokov pred |
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tSimpleHashTable.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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tSparseArray.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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tagDictionary.cpp
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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9 rokov pred |
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tagDictionary.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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threadStatic.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 rokov pred |
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threadStatic.h
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4110fe51b2
Fixed thread statics.
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11 rokov pred |
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tokenizer.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 rokov pred |
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tokenizer.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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virtualMountSystem.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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virtualMountSystem.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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volume.cpp
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a849202bde
Added Sanity Check for out of memory
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11 rokov pred |
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volume.h
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4a17d6ceb0
Rename Status enum for avoid conficts on Linux.
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11 rokov pred |