Areloch dec9f54a9b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 4 年之前
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assets dec9f54a9b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 4 年之前
decal 0bf97ad2c8 decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok) 4 年之前
examples 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
fx 3f34c9020e * [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData. 4 年之前
gameBase 27a4868b6e Fix buffer corruption. 4 年之前
lighting 33e78fd8a8 init reflection probes 4 年之前
physics 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx 56b0a0cb85 Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage. 4 年之前
turret fabd5864fa uninitialized variables-t3d 5 年之前
vehicles 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 年之前
accumulationVolume.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
accumulationVolume.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 年之前
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 年之前
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年之前
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 年之前
cameraSpline.h a41b28f6b7 safety check 5 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 555c563b39 More updating of editor icons to assets 4 年之前
convexShape.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
debris.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 年之前
debris.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 年之前
groundPlane.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
groundPlane.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 年之前
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
item.cpp afb39d398f code review: 5 年之前
item.h afb39d398f code review: 5 年之前
levelInfo.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
levelInfo.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年之前
lightBase.cpp 6ade6f08ce Updated Assimp 5 年之前
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 年之前
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 年之前
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightFlareData.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
lightFlareData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年之前
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 年之前
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年之前
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 年之前
notesObject.cpp 5de19404d9 mac compile fixes 5 年之前
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 年之前
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 年之前
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
player.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 年之前
player.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年之前
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
portal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
prefab.cpp 68fee78744 prefab safeties 4 年之前
prefab.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
projectile.cpp 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 年之前
projectile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 年之前
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 年之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
rigidShape.h d1cc5964c4 fix GCC compile 5 年之前
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeBase.cpp 11a29ef97a preload materials for shapebasedatas and debris 4 年之前
shapeBase.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 年之前
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 年之前
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 年之前
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 年之前
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 年之前
trigger.cpp a241d27b58 Expand EngineAPI type definitions 5 年之前
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 年之前
tsStatic.cpp 8781f2ab55 Add getScriptPath console function to GUIAsset 4 年之前
tsStatic.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
zone.h dbf34df71d select within zone pushbutton 6 年之前