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cameraFXMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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cameraFXMgr.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 anni fa |
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explosion.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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explosion.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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fxFoliageReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 anni fa |
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fxFoliageReplicator.h
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 anni fa |
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fxShapeReplicator.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 anni fa |
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fxShapeReplicator.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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groundCover.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 anni fa |
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groundCover.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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lightning.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anni fa |
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lightning.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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particle.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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particle.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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particleEmitter.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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particleEmitter.h
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3f34c9020e
* [ParticleEmitter] BugFix: Make GCC happy by removing the inline specification on updateKeyData.
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4 anni fa |
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particleEmitterNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 anni fa |
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particleEmitterNode.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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precipitation.cpp
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52c83d19e1
Added shapeFile field to TSForestItemData convert setting
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4 anni fa |
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precipitation.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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ribbon.cpp
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fabd5864fa
uninitialized variables-t3d
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5 anni fa |
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ribbon.h
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96169bc151
ribbon classvar cleanup
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7 anni fa |
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ribbonNode.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 anni fa |
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ribbonNode.h
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fabd5864fa
uninitialized variables-t3d
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5 anni fa |
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splash.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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splash.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
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windEmitter.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 anni fa |
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windEmitter.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |