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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef CPP_ASSET_H
- #include "CppAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(CppAsset);
- ConsoleType(CppAssetPtr, TypeCppAssetPtr, CppAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeCppAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<CppAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeCppAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<CppAsset>* pAssetPtr = dynamic_cast<AssetPtr<CppAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeCppAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeCppAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- CppAsset::CppAsset() : AssetBase()
- {
- mCodeFile = StringTable->EmptyString();
- mHeaderFile = StringTable->EmptyString();
- mCodePath = StringTable->EmptyString();
- mHeaderPath = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- CppAsset::~CppAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void CppAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("codeFile", TypeAssetLooseFilePath, Offset(mCodeFile, CppAsset),
- &setCppFile, &getCppFile, "Path to the cpp file.");
- addProtectedField("headerFile", TypeAssetLooseFilePath, Offset(mHeaderFile, CppAsset),
- &setHeaderFile, &getHeaderFile, "Path to the h file.");
- }
- //------------------------------------------------------------------------------
- void CppAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void CppAsset::setCppFile(const char* pCppFile)
- {
- // Sanity!
- AssertFatal(pCppFile != NULL, "Cannot use a NULL code file.");
- // Fetch image file.
- pCppFile = StringTable->insert(pCppFile, true);
- // Ignore no change,
- if (pCppFile == mCodeFile)
- return;
- // Update.
- mCodeFile = getOwned() ? expandAssetFilePath(pCppFile) : pCppFile;
- // Refresh the asset.
- refreshAsset();
- }
- void CppAsset::setHeaderFile(const char* pHeaderFile)
- {
- // Sanity!
- AssertFatal(pHeaderFile != NULL, "Cannot use a NULL header file.");
- // Fetch image file.
- pHeaderFile = StringTable->insert(pHeaderFile);
- // Ignore no change,
- if (pHeaderFile == mHeaderFile)
- return;
- // Update.
- mHeaderFile = getOwned() ? expandAssetFilePath(pHeaderFile) : pHeaderFile;
- // Refresh the asset.
- refreshAsset();
- }
- void CppAsset::initializeAsset()
- {
- mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath;
- mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
- }
- void CppAsset::onAssetRefresh(void)
- {
- mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath;
- mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
- }
- DefineEngineMethod(CppAsset, getCodePath, const char*, (), ,
- "Gets the code file filepath of this asset.\n"
- "@return File path of the code file.")
- {
- return object->getCppFilePath();
- }
- DefineEngineMethod(CppAsset, getHeaderPath, const char*, (), ,
- "Gets the header file filepath of this asset.\n"
- "@return File path of the header file.")
- {
- return object->getHeaderFilePath();
- }
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