CppAsset.cpp 5.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef CPP_ASSET_H
  23. #include "CppAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(CppAsset);
  41. ConsoleType(CppAssetPtr, TypeCppAssetPtr, CppAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeCppAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<CppAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeCppAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<CppAsset>* pAssetPtr = dynamic_cast<AssetPtr<CppAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeCppAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeCppAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. CppAsset::CppAsset() : AssetBase()
  74. {
  75. mCodeFile = StringTable->EmptyString();
  76. mHeaderFile = StringTable->EmptyString();
  77. mCodePath = StringTable->EmptyString();
  78. mHeaderPath = StringTable->EmptyString();
  79. }
  80. //-----------------------------------------------------------------------------
  81. CppAsset::~CppAsset()
  82. {
  83. }
  84. //-----------------------------------------------------------------------------
  85. void CppAsset::initPersistFields()
  86. {
  87. docsURL;
  88. // Call parent.
  89. Parent::initPersistFields();
  90. addProtectedField("codeFile", TypeAssetLooseFilePath, Offset(mCodeFile, CppAsset),
  91. &setCppFile, &getCppFile, "Path to the cpp file.");
  92. addProtectedField("headerFile", TypeAssetLooseFilePath, Offset(mHeaderFile, CppAsset),
  93. &setHeaderFile, &getHeaderFile, "Path to the h file.");
  94. }
  95. //------------------------------------------------------------------------------
  96. void CppAsset::copyTo(SimObject* object)
  97. {
  98. // Call to parent.
  99. Parent::copyTo(object);
  100. }
  101. void CppAsset::setCppFile(const char* pCppFile)
  102. {
  103. // Sanity!
  104. AssertFatal(pCppFile != NULL, "Cannot use a NULL code file.");
  105. // Fetch image file.
  106. pCppFile = StringTable->insert(pCppFile, true);
  107. // Ignore no change,
  108. if (pCppFile == mCodeFile)
  109. return;
  110. // Update.
  111. mCodeFile = getOwned() ? expandAssetFilePath(pCppFile) : pCppFile;
  112. // Refresh the asset.
  113. refreshAsset();
  114. }
  115. void CppAsset::setHeaderFile(const char* pHeaderFile)
  116. {
  117. // Sanity!
  118. AssertFatal(pHeaderFile != NULL, "Cannot use a NULL header file.");
  119. // Fetch image file.
  120. pHeaderFile = StringTable->insert(pHeaderFile);
  121. // Ignore no change,
  122. if (pHeaderFile == mHeaderFile)
  123. return;
  124. // Update.
  125. mHeaderFile = getOwned() ? expandAssetFilePath(pHeaderFile) : pHeaderFile;
  126. // Refresh the asset.
  127. refreshAsset();
  128. }
  129. void CppAsset::initializeAsset()
  130. {
  131. mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath;
  132. mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
  133. }
  134. void CppAsset::onAssetRefresh(void)
  135. {
  136. mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath;
  137. mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
  138. }
  139. DefineEngineMethod(CppAsset, getCodePath, const char*, (), ,
  140. "Gets the code file filepath of this asset.\n"
  141. "@return File path of the code file.")
  142. {
  143. return object->getCppFilePath();
  144. }
  145. DefineEngineMethod(CppAsset, getHeaderPath, const char*, (), ,
  146. "Gets the header file filepath of this asset.\n"
  147. "@return File path of the header file.")
  148. {
  149. return object->getHeaderFilePath();
  150. }