CppAsset.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef CPP_ASSET_H
  23. #define CPP_ASSET_H
  24. #pragma once
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. //-----------------------------------------------------------------------------
  38. class CppAsset : public AssetBase
  39. {
  40. typedef AssetBase Parent;
  41. StringTableEntry mCodeFile;
  42. StringTableEntry mCodePath;
  43. StringTableEntry mHeaderFile;
  44. StringTableEntry mHeaderPath;
  45. public:
  46. CppAsset();
  47. virtual ~CppAsset();
  48. /// Engine.
  49. static void initPersistFields();
  50. void copyTo(SimObject* object) override;
  51. /// Declare Console Object.
  52. DECLARE_CONOBJECT(CppAsset);
  53. void setCppFile(const char* pCppFile);
  54. inline StringTableEntry getCppFile(void) const { return mCodeFile; };
  55. void setHeaderFile(const char* pHeaderFile);
  56. inline StringTableEntry getHeaderFile(void) const { return mHeaderFile; };
  57. inline StringTableEntry getCppFilePath(void) const { return mCodePath; };
  58. inline StringTableEntry getHeaderFilePath(void) const { return mHeaderPath; };
  59. protected:
  60. void initializeAsset(void) override;
  61. void onAssetRefresh(void) override;
  62. static bool setCppFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setCppFile(data); return false; }
  63. static const char* getCppFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getCppFile(); }
  64. static bool setHeaderFile(void *obj, const char *index, const char *data) { static_cast<CppAsset*>(obj)->setHeaderFile(data); return false; }
  65. static const char* getHeaderFile(void* obj, const char* data) { return static_cast<CppAsset*>(obj)->getHeaderFile(); }
  66. };
  67. DefineConsoleType(TypeCppAssetPtr, CppAsset)
  68. #endif // _ASSET_BASE_H_