CubemapAsset.cpp 8.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef CUBEMAP_ASSET_H
  23. #include "CubemapAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "console/script.h"
  39. #include "platform/profiler.h"
  40. //-----------------------------------------------------------------------------
  41. IMPLEMENT_CONOBJECT(CubemapAsset);
  42. ConsoleType(CubemapAssetPtr, TypeCubemapAssetPtr, CubemapAsset, ASSET_ID_FIELD_PREFIX)
  43. //-----------------------------------------------------------------------------
  44. ConsoleGetType(TypeCubemapAssetPtr)
  45. {
  46. // Fetch asset Id.
  47. return (*((AssetPtr<CubemapAsset>*)dptr)).getAssetId();
  48. }
  49. //-----------------------------------------------------------------------------
  50. ConsoleSetType(TypeCubemapAssetPtr)
  51. {
  52. // Was a single argument specified?
  53. if (argc == 1)
  54. {
  55. // Yes, so fetch field value.
  56. const char* pFieldValue = argv[0];
  57. // Fetch asset pointer.
  58. AssetPtr<CubemapAsset>* pAssetPtr = dynamic_cast<AssetPtr<CubemapAsset>*>((AssetPtrBase*)(dptr));
  59. // Is the asset pointer the correct type?
  60. if (pAssetPtr == NULL)
  61. {
  62. // No, so fail.
  63. //Con::warnf("(TypeCubemapAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  64. return;
  65. }
  66. // Set asset.
  67. pAssetPtr->setAssetId(pFieldValue);
  68. return;
  69. }
  70. // Warn.
  71. Con::warnf("(TypeCubemapAssetPtr) - Cannot set multiple args to a single asset.");
  72. }
  73. //-----------------------------------------------------------------------------
  74. CubemapAsset::CubemapAsset()
  75. {
  76. mComponentName = StringTable->EmptyString();
  77. mComponentClass = StringTable->EmptyString();
  78. mFriendlyName = StringTable->EmptyString();
  79. mComponentType = StringTable->EmptyString();
  80. mDescription = StringTable->EmptyString();
  81. mScriptFile = StringTable->EmptyString();
  82. }
  83. //-----------------------------------------------------------------------------
  84. CubemapAsset::~CubemapAsset()
  85. {
  86. }
  87. //-----------------------------------------------------------------------------
  88. void CubemapAsset::initPersistFields()
  89. {
  90. docsURL;
  91. // Call parent.
  92. Parent::initPersistFields();
  93. addField("componentName", TypeString, Offset(mComponentName, CubemapAsset), "Unique Name of the component. Defines the namespace of the scripts for the component.");
  94. addField("componentClass", TypeString, Offset(mComponentClass, CubemapAsset), "Class of object this component uses.");
  95. addField("friendlyName", TypeString, Offset(mFriendlyName, CubemapAsset), "The human-readble name for the component.");
  96. addField("componentType", TypeString, Offset(mComponentType, CubemapAsset), "The category of the component for organizing in the editor.");
  97. addField("description", TypeString, Offset(mDescription, CubemapAsset), "Simple description of the component.");
  98. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, CubemapAsset),
  99. &setScriptFile, &getScriptFile, "A script file with additional scripted functionality for this component.");
  100. }
  101. //------------------------------------------------------------------------------
  102. void CubemapAsset::copyTo(SimObject* object)
  103. {
  104. // Call to parent.
  105. Parent::copyTo(object);
  106. }
  107. void CubemapAsset::initializeAsset()
  108. {
  109. // Call parent.
  110. Parent::initializeAsset();
  111. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  112. if (Con::isScriptFile(mScriptPath))
  113. Con::executeFile(mScriptPath, false, false);
  114. }
  115. void CubemapAsset::onAssetRefresh()
  116. {
  117. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  118. if (Con::isScriptFile(mScriptPath))
  119. Con::executeFile(mScriptPath, false, false);
  120. }
  121. void CubemapAsset::setScriptFile(const char* pScriptFile)
  122. {
  123. // Sanity!
  124. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  125. // Fetch image file.
  126. pScriptFile = StringTable->insert(pScriptFile, true);
  127. // Ignore no change,
  128. if (pScriptFile == mScriptFile)
  129. return;
  130. // Update.
  131. mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  132. // Refresh the asset.
  133. refreshAsset();
  134. }
  135. #ifdef TORQUE_TOOLS
  136. //-----------------------------------------------------------------------------
  137. // GuiInspectorTypeAssetId
  138. //-----------------------------------------------------------------------------
  139. IMPLEMENT_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
  140. ConsoleDocClass(GuiInspectorTypeCubemapAssetPtr,
  141. "@brief Inspector field type for Shapes\n\n"
  142. "Editor use only.\n\n"
  143. "@internal"
  144. );
  145. void GuiInspectorTypeCubemapAssetPtr::consoleInit()
  146. {
  147. Parent::consoleInit();
  148. ConsoleBaseType::getType(TypeCubemapAssetPtr)->setInspectorFieldType("GuiInspectorTypeCubemapAssetPtr");
  149. }
  150. GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
  151. {
  152. // Create base filename edit controls
  153. GuiControl* retCtrl = Parent::constructEditControl();
  154. if (retCtrl == NULL)
  155. return retCtrl;
  156. // Change filespec
  157. char szBuffer[512];
  158. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"CubemapAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  159. mInspector->getIdString(), mCaption);
  160. mBrowseButton->setField("Command", szBuffer);
  161. setDataField(StringTable->insert("object"), NULL, String::ToString(mInspector->getInspectObject()).c_str());
  162. // Create "Open in ShapeEditor" button
  163. mShapeEdButton = new GuiBitmapButtonCtrl();
  164. dSprintf(szBuffer, sizeof(szBuffer), "CubemapEditor.openCubemapAsset(%d.getText());", retCtrl->getId());
  165. mShapeEdButton->setField("Command", szBuffer);
  166. char bitmapName[512] = "ToolsModule:shape_editor_n_image";
  167. mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
  168. mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  169. mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  170. mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  171. mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  172. mShapeEdButton->registerObject();
  173. addObject(mShapeEdButton);
  174. return retCtrl;
  175. }
  176. bool GuiInspectorTypeCubemapAssetPtr::updateRects()
  177. {
  178. S32 dividerPos, dividerMargin;
  179. mInspector->getDivider(dividerPos, dividerMargin);
  180. Point2I fieldExtent = getExtent();
  181. Point2I fieldPos = getPosition();
  182. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  183. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  184. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  185. if (mBrowseButton != NULL)
  186. {
  187. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  188. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  189. }
  190. if (mShapeEdButton != NULL)
  191. {
  192. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  193. resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  194. }
  195. return resized;
  196. }
  197. #endif