123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef LEVEL_ASSET_H
- #include "LevelAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- // Debug Profiling.
- #include "platform/profiler.h"
- #include "gfx/gfxDrawUtil.h"
- #include "T3D/SubScene.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(LevelAsset);
- ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, const char*, "")
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeLevelAssetPtr)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeLevelAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- *((const char**)dptr) = StringTable->insert(argv[0]);
- return;
- }
- // Warn.
- Con::warnf("(TypeLevelAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- ConsoleType(assetIdString, TypeLevelAssetId, const char*, "")
- ConsoleGetType(TypeLevelAssetId)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- ConsoleSetType(TypeLevelAssetId)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- *((const char**)dptr) = StringTable->insert(argv[0]);
- return;
- }
- // Warn.
- Con::warnf("(TypeLevelAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- LevelAsset::LevelAsset() : AssetBase()
- {
- mLevelName = StringTable->EmptyString();
- mLevelFile = StringTable->EmptyString();
- mPostFXPresetFile = StringTable->EmptyString();
- mDecalsFile = StringTable->EmptyString();
- mForestFile = StringTable->EmptyString();
- mNavmeshFile = StringTable->EmptyString();
- mLevelPath = StringTable->EmptyString();
- mPostFXPresetPath = StringTable->EmptyString();
- mDecalsPath = StringTable->EmptyString();
- mForestPath = StringTable->EmptyString();
- mNavmeshPath = StringTable->EmptyString();
- mGameModesNames = StringTable->EmptyString();
- mEditorFile = StringTable->EmptyString();
- mBakedSceneFile = StringTable->EmptyString();
- mPreviewImageAssetId = StringTable->EmptyString();
- mPreviewImageAsset = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- LevelAsset::~LevelAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void LevelAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
- &setLevelFile, &getLevelFile, "Path to the actual level file.");
- addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
- addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset),
- &setPostFXPresetFile, &getPostFXPresetFile, "Path to the level's postFXPreset.");
- addProtectedField("DecalsFile", TypeAssetLooseFilePath, Offset(mDecalsFile, LevelAsset),
- &setDecalsFile, &getDecalsFile, "Path to the decals cache file.");
- addProtectedField("ForestFile", TypeAssetLooseFilePath, Offset(mForestFile, LevelAsset),
- &setForestFile, &getForestFile, "Path to the Forest cache file.");
- addProtectedField("NavmeshFile", TypeAssetLooseFilePath, Offset(mNavmeshFile, LevelAsset),
- &setNavmeshFile, &getNavmeshFile, "Path to the navmesh file.");
- addProtectedField("EditorFile", TypeAssetLooseFilePath, Offset(mEditorFile, LevelAsset),
- &setEditorFile, &getEditorFile, "Path to the level file with objects that were removed as part of the baking process. Loaded when the editor is loaded for ease of editing.");
- addProtectedField("BakedSceneFile", TypeAssetLooseFilePath, Offset(mBakedSceneFile, LevelAsset),
- &setBakedSceneFile, &getBakedSceneFile, "Path to the level file with the objects generated as part of the baking process");
- addField("gameModesNames", TypeString, Offset(mGameModesNames, LevelAsset), "Name of the Game Mode to be used with this level");
- }
- //------------------------------------------------------------------------------
- void LevelAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- //
- void LevelAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- loadAsset();
- }
- void LevelAsset::onAssetRefresh(void)
- {
- loadAsset();
- }
- void LevelAsset::loadAsset()
- {
- // Ensure the image-file is expanded.
- mLevelPath = getOwned() ? expandAssetFilePath(mLevelFile) : mLevelPath;
- mPostFXPresetPath = getOwned() ? expandAssetFilePath(mPostFXPresetFile) : mPostFXPresetPath;
- mDecalsPath = getOwned() ? expandAssetFilePath(mDecalsFile) : mDecalsPath;
- mForestPath = getOwned() ? expandAssetFilePath(mForestFile) : mForestPath;
- mNavmeshPath = getOwned() ? expandAssetFilePath(mNavmeshFile) : mNavmeshPath;
- StringTableEntry previewImageAssetId = getAssetDependencyField("previewImageAsset");
- if (previewImageAssetId != StringTable->EmptyString())
- {
- mPreviewImageAssetId = previewImageAssetId;
- mPreviewImageAsset = mPreviewImageAssetId;
- }
- }
- //
- void LevelAsset::setLevelFile(const char* pLevelFile)
- {
- // Sanity!
- AssertFatal(pLevelFile != NULL, "Cannot use a NULL level file.");
- // Fetch image file.
- pLevelFile = StringTable->insert(pLevelFile, true);
- // Ignore no change,
- if (pLevelFile == mLevelFile)
- return;
- // Update.
- mLevelFile = getOwned() ? expandAssetFilePath(pLevelFile) : pLevelFile;
- // Refresh the asset.
- refreshAsset();
- }
- StringTableEntry LevelAsset::getPreviewImageAsset() const
- {
- return mPreviewImageAssetId;
- }
- StringTableEntry LevelAsset::getPreviewImagePath(void) const
- {
- if (mPreviewImageAsset.notNull())
- {
- return mPreviewImageAsset->getImageFile();
- }
- return StringTable->EmptyString();
- }
- void LevelAsset::setEditorFile(const char* pEditorFile)
- {
- // Sanity!
- AssertFatal(pEditorFile != NULL, "Cannot use a NULL level file.");
- // Fetch image file.
- pEditorFile = StringTable->insert(pEditorFile, true);
- // Ignore no change,
- if (pEditorFile == mEditorFile)
- return;
- // Update.
- mEditorFile = getOwned() ? expandAssetFilePath(pEditorFile) : pEditorFile;
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::setBakedSceneFile(const char* pBakedSceneFile)
- {
- // Sanity!
- AssertFatal(pBakedSceneFile != NULL, "Cannot use a NULL level file.");
- // Fetch image file.
- pBakedSceneFile = StringTable->insert(pBakedSceneFile, true);
- // Ignore no change,
- if (pBakedSceneFile == mBakedSceneFile)
- return;
- // Update.
- mBakedSceneFile = getOwned() ? expandAssetFilePath(pBakedSceneFile) : pBakedSceneFile;
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::setPostFXPresetFile(const char* pPostFXPresetFile)
- {
- // Sanity!
- AssertFatal(pPostFXPresetFile != NULL, "Cannot use a NULL postFX preset file.");
- // Fetch file.
- pPostFXPresetFile = StringTable->insert(pPostFXPresetFile, true);
- // Ignore no change,
- if (pPostFXPresetFile == mPostFXPresetFile)
- return;
- // Update.
- mPostFXPresetFile = getOwned() ? expandAssetFilePath(pPostFXPresetFile) : pPostFXPresetFile;
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::setDecalsFile(const char* pDecalsFile)
- {
- // Sanity!
- AssertFatal(pDecalsFile != NULL, "Cannot use a NULL decals file.");
- // Fetch file.
- pDecalsFile = StringTable->insert(pDecalsFile, true);
- // Ignore no change,
- if (pDecalsFile == mDecalsFile)
- return;
- // Update.
- mDecalsFile = getOwned() ? expandAssetFilePath(pDecalsFile) : pDecalsFile;
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::setForestFile(const char* pForestFile)
- {
- // Sanity!
- AssertFatal(pForestFile != NULL, "Cannot use a NULL decals file.");
- // Fetch file.
- pForestFile = StringTable->insert(pForestFile, true);
- // Ignore no change,
- if (pForestFile == mForestFile)
- return;
- // Update.
- mForestFile = getOwned() ? expandAssetFilePath(pForestFile) : pForestFile;
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::setNavmeshFile(const char* pNavmeshFile)
- {
- // Sanity!
- AssertFatal(pNavmeshFile != NULL, "Cannot use a NULL Navmesh file.");
- // Fetch file.
- pNavmeshFile = StringTable->insert(pNavmeshFile, true);
- // Ignore no change,
- if (pNavmeshFile == mNavmeshFile)
- return;
- // Update.
- mNavmeshFile = getOwned() ? expandAssetFilePath(pNavmeshFile) : pNavmeshFile;
- // Refresh the asset.
- refreshAsset();
- }
- void LevelAsset::loadDependencies()
- {
- //First, load any material, animation, etc assets we may be referencing in our asset
- // Find any asset dependencies.
- AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
- // Does the asset have any dependencies?
- if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
- {
- // Iterate all dependencies.
- while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
- {
- //Force it to be loaded by acquiring it
- StringTableEntry assetId = assetDependenciesItr->value;
- mAssetDependencies.push_back(AssetDatabase.acquireAsset<AssetBase>(assetId));
- // Next dependency.
- assetDependenciesItr++;
- }
- }
- }
- void LevelAsset::unloadDependencies()
- {
- for (U32 i = 0; i < mAssetDependencies.size(); i++)
- {
- AssetBase* assetDef = mAssetDependencies[i];
- AssetDatabase.releaseAsset(assetDef->getAssetId());
- }
- }
- DefineEngineMethod(LevelAsset, getLevelPath, const char*, (), ,
- "Gets the full path of the asset's defined level file.\n"
- "@return The string result of the level path")
- {
- return object->getLevelPath();
- }
- DefineEngineMethod(LevelAsset, getPreviewImageAsset, const char*, (), ,
- "Gets the full path of the asset's defined preview image file.\n"
- "@return The string result of the level preview image path")
- {
- return object->getPreviewImageAsset();
- }
- DefineEngineMethod(LevelAsset, getPreviewImagePath, const char*, (), ,
- "Gets the full path of the asset's defined preview image file.\n"
- "@return The string result of the level preview image path")
- {
- return object->getPreviewImagePath();
- }
- DefineEngineMethod(LevelAsset, getPostFXPresetPath, const char*, (), ,
- "Gets the full path of the asset's defined postFX preset file.\n"
- "@return The string result of the postFX preset path")
- {
- return object->getPostFXPresetPath();
- }
- DefineEngineMethod(LevelAsset, getDecalsPath, const char*, (), ,
- "Gets the full path of the asset's defined decal file.\n"
- "@return The string result of the decal path")
- {
- return object->getDecalsPath();
- }
- DefineEngineMethod(LevelAsset, getForestPath, const char*, (), ,
- "Gets the full path of the asset's defined forest file.\n"
- "@return The string result of the forest path")
- {
- return object->getForestPath();
- }
- DefineEngineMethod(LevelAsset, getNavmeshPath, const char*, (), ,
- "Gets the full path of the asset's defined navmesh file.\n"
- "@return The string result of the navmesh path")
- {
- return object->getNavmeshPath();
- }
- DefineEngineMethod(LevelAsset, loadDependencies, void, (), ,
- "Initiates the loading of asset dependencies for this level.")
- {
- return object->loadDependencies();
- }
- DefineEngineMethod(LevelAsset, unloadDependencies, void, (), ,
- "Initiates the unloading of previously loaded asset dependencies for this level.")
- {
- return object->unloadDependencies();
- }
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeLevelAssetPtr);
- ConsoleDocClass(GuiInspectorTypeLevelAssetPtr,
- "@brief Inspector field type for Shapes\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeLevelAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeLevelAssetPtr)->setInspectorFieldType("GuiInspectorTypeLevelAssetPtr");
- }
- GuiControl* GuiInspectorTypeLevelAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"LevelAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
- getIdString());
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
- // Create "Open in Editor" button
- mEditButton = new GuiBitmapButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "$createAndAssignField = %s; AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule, \"createAndAssignLevelAsset\");",
- getIdString());
- mEditButton->setField("Command", szBuffer);
- char bitmapName[512] = "ToolsModule:iconAdd_image";
- mEditButton->setBitmap(StringTable->insert(bitmapName));
- mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
- mEditButton->registerObject();
- addObject(mEditButton);
- return retCtrl;
- }
- bool GuiInspectorTypeLevelAssetPtr::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mBrowseButton != NULL)
- {
- mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
- resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
- }
- if (mEditButton != NULL)
- {
- RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
- resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
- }
- return resized;
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeLevelAssetId);
- ConsoleDocClass(GuiInspectorTypeLevelAssetId,
- "@brief Inspector field type for Levels\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeLevelAssetId::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeLevelAssetId)->setInspectorFieldType("GuiInspectorTypeLevelAssetId");
- }
- #endif
|